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RuneSR2
Honored Contributor
November 2, 2018
Question

Steam Hardware Survey - July 2025 results included (see latest post in this thread)

Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 

572 replies

Honored Contributor
August 8, 2019
@RuneSR2 -  The one thing I'm waiting for is to see if the HTC Cosmos can do both inside out tracking and also use external sensors. There is talk that it can do this, but we also heard the same rumour about Rift S being able to do this at one point. I'm not a fan of inside out tracking myself until it has proven itself and I don't think it has when I see some people's complaints about it in these forums. I don't see the same complaints about external sensors, so I guess that tells me which is the better of the two systems.

RuneSR2
RuneSR2Author
Honored Contributor
August 8, 2019

RedRizla said:

@RuneSR2 -  The one thing I'm waiting for is to see if the HTC Cosmos can do both inside out tracking and also use external sensors. There is talk that it can do this, but we also heard the same rumour about Rift S being able to do this at one point. I'm not a fan of inside out tracking myself until it has proven itself and I don't think it has when I see some people's complaints about it in these forums. I don't see the same complaints about external sensors, so I guess that tells me which is the better of the two systems.



Agreed - I bought the Index because I wanted a better experience than the CV1 without hardware sacrifices (like tracking, IPD and audio quality). And even if I'm stuck mostly at 90 Hz/fps using my GTX 1080, there's no doubt that 120 and even 144 Hz/fps (1:1 ratio) greatly improves presence - I'm really not much into supporting 72 or 80 Hz devices with the contents of my wallet.
Also even if Vavle is terribly slow, they are making efforts to support PCVR with new high-quality software content, which I don't think HTC has ever done, and supporting Valve's commitment to improve PCVR by making new enthusiast hardware and hopefully great software content also was a factor when I decided getting the Index. $600 more for getting most things right compared to Rift-S is just 50% of the cost of a 2080 Ti ;) If I use Index for 24 months that's just $25 per month, lol. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
September 5, 2019
Results from August just arrived:



Current number indicates that 1.04% of Steam users have a HMD connected. At least we're beyond 1% - last month the number was 0.98 %, maybe not a bad increase this month (0.06%), assuming that a lot of Steam users who don't own a HMD didn't close their Steam account ;)

And:



Rift-S seems to outsell Index about 3 to 1, maybe not bad considering the Index is 2.5 times more expensive. Of course some Rift-S users may not be using Steam, while all Index users use Steam, which may create a bias. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
September 5, 2019

Could it be that Oculus users switching from CV1 to Rift-S plus a some new users... and Vive owners switching to Index. But with the Oculus switch happening to a much greater extent. Difficult to be sure at this stage.

If so, I suppose it's not too surprising given that lighthouse owners would be much more inclined just get the Index headset. Whereas Oculus users probably want to keep the software infrastructure and native hardware support that they enjoy while upgrading their resolution with no hardware hit. Would have liked to see a larger increase in VR users overall though, hopefully there is a greater increase but possibly not picked up if a percentage of Oculus users who aren't using Steam.

Well, I think a lot of Oculus users use Steam but not as often. I assume if an Oculus user uses Steam half as much as Vive/Index users, the chances of them being captured by a Steam survey request would be half. Unless the request goes to users and is queued until the next log in.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
Inspiring
September 5, 2019


....

Well, I think a lot of Oculus users use Steam but not as often. I assume if an Oculus user uses Steam half as much as Vive/Index users, the chances of them being captured by a Steam survey request would be half. Unless the request goes to users and is cued until the next log in.



I believe that's correct.  STEAM survey tends to opt for those who tend to use it more, especially considering you have to be actively logged in to get the STEAM survey.

By my own anecdotal experience, I have been using STEAMVR more since No Mans Sky released. And just a few days ago I got a STEAM survey.  It's my first survey after 18+ months without one (my last steam survey was sometime in early 2018; which I think I was playing a ton of Fallout4VR and SkyrimVR at that time).
So ya, I served my headset and was part of the Rift S numbers.
i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2 Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S
RuneSR2
RuneSR2Author
Honored Contributor
September 6, 2019
Achieved in just 2 months, Index is now 50% ahead of Vive Pro. Vive Pro launched 17 months ago (April 5 2018). 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
September 7, 2019
UploadVR just published an article about the latest data from Steam - like Index doubling in August and Rift-S getting ahead of WMR:

https://uploadvr.com/august-2019-hardware-survey/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
October 2, 2019
Results from September 2019 just arrived:



Interesting that Rift CV1 didn't change - and HTC Vive owners showed a similar trend. People may be keeping their oldies but goodies... 

August numbers indicated that 1.04% of Steam users had a HMD connected, September numbers indicate a rise to 1.09%. Looks like a slow but steady growth during the last year - and it's never been higher. WMR has been significantly reduced, sadly no sign of any Reverb impact. 
Exactly one year ago, 0.73% of Steam users had a HMD connected, today it's 1.09% - a change of 49%. During the last year - if the number of Steam users wasn't reduced - the number of Steam users with a PCVR hmd grew at least 49% (even more if the number of Steam users increased the last year). That's not a bad trend for VR adoption.

Unknown HMDs are now about 25% of the pile - probably consisting mostly of Rift-S and Index HMDs. In more detail:



Compared to August, Index has risen exactly 50% - from 3.32% to 4.98%. Rift-S has risen from 10.85% to 13.03% (= 20% increase). CV1 and HTC Vive still dominate and account for about 70% of the hmds. Still Rift-S and Index are close to 20% combined, not a bad result only a few months after launch. 
Exactly 1 year ago, CV1 had 47% of the share, now CV1 + Rift-S have 49% of the share - so has Oculus PCVR grown its marked share? - Maybe, but not by much according to the above SteamVR numbers. 

WMR seems heavily reduced - possibly due to being assimilated by the Borg ;)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
October 2, 2019
^^How can the Vive be down 1%, i just bought one last week. :o

Funny thing is the second time i started up steamVR  last week with the Vive connected the steam survey thing popped up.......just goes to show you steam are always watching you and your PC. lol
CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR/PSVR 2.
Honored Contributor
October 2, 2019
@RuneSR2 Do you think that Valve is selling close to as many Index units as Rift S?  My wild guess would be that the Rift S sells at least 10x more units than the Index (and probably HP Reverb combined).

As this is a Valve survey it's kinda interesting that they have not made a separate Index category for it.  Maybe just because it is too early to show #'s? 

@OmegaM4N Vive #'s will be up next week when I get my new Vive Cosmos, lol!
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers