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RuneSR2
Honored Contributor
November 2, 2018
Question

Steam Hardware Survey - July 2025 results included (see latest post in this thread)

Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 

572 replies

RuneSR2
RuneSR2Author
Honored Contributor
February 2, 2020
Could be, last year January 2019 showed a 14% increase, but this year the increase was 51%. The 0.87% in Dec 2019 was strangely low though, like some had removed their hmd and then reattached it. Maybe the real increase was more like 25 to 30%... but still that would be much higher than the Christmas effect last year.
I'd expect to see effects of Stormland and Asgard's Wrath in Dec, although you're right that the current time is a great one for VR adoption due to the many AAA-like titles. S&S arrived Jan 23, I doubt that game has had a great impact on Steam hmd numbers, but maybe next month...
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
February 2, 2020
Should increase a bit more this week. A couple of friends of mine are coming over to try my Rift S and I'm pretty sure they're going to buy one afterwards.

Spark has never tried VR before and Lauren has only tried a rollercoaster at a party so I think they'll both jump on it. Particularly when Spark tries VR Porn lol ?
RuneSR2
RuneSR2Author
Honored Contributor
February 2, 2020

snowdog said:

Should increase a bit more this week. A couple of friends of mine are coming over to try my Rift S and I'm pretty sure they're going to buy one afterwards.

Spark has never tried VR before and Lauren has only tried a rollercoaster at a party so I think they'll both jump on it. Particularly when Spark tries VR Porn lol ?



Nice, be careful with the locomotion though, one of my friends experienced profound motion sickness the last time, I probably should not have let him take a walk in Stormland  :(
So First Contact, The Lab Robot Repair, Beat Saber, Art Plunge, Moss ... ;-)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Shadowmask72
Honored Contributor
February 2, 2020

snowdog said:

Should increase a bit more this week. A couple of friends of mine are coming over to try my Rift S and I'm pretty sure they're going to buy one afterwards.

Spark has never tried VR before and Lauren has only tried a rollercoaster at a party so I think they'll both jump on it. Particularly when Spark tries VR Porn lol ?


Be interested to hear what Lauren thinks of VR Porn. Most of it is catered towards men but the 1% that isn't might appeal. My missus tried it with a mixed reaction. I think the bottom-line is these things need to be shot/directed by women on the basis of appealing to women. Not men thinking they know what is appealing to women. 

Interesting group mechanic you got going on there Snowdog.   +1:
System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
Shadowmask72
Honored Contributor
February 2, 2020
@runesr2 what I meant was, the same rule that applies to HLA  can also apply to S&S. Obviously less anticipation with S&S unless you're a WD fan. People don't rush out and buy the headsets on the day of the game release. I assume then some would have looked at the release schedule before-hand and purchased a VR headset based on the upcoming releases as well as what's available now.
System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
Honored Contributor
February 2, 2020
The quality of games being released lately is the reason for more headset sales. I think that's quite clear to see and I just hope game devs continue to create quality content instead of some of the rubbish we see. I also hope some of the large devs houses don't just continue to ignore VR, given we have small groups of devs making quality content for VR. All this just goes to show what a few quality games can do.

Unfortunately my Oculus CV1 is on it's last legs and I'm struggling to find a VR headset to replace it. I have a HP Reverb but it has some limitations. I just wish I could find a VR headset that matched the HP Reverb resolution and had better controllers with more camera's or outside in tracking.
RuneSR2
RuneSR2Author
Honored Contributor
February 2, 2020

RedRizla said:

The quality of games being released lately is the reason for more headset sales. I think that's quite clear to see and I just hope game devs continue to create quality content instead of some of the rubbish we see. I also hope some of the large devs houses don't just continue to ignore VR, given we have small groups of devs making quality content for VR. All this just goes to show what a few quality games can do.

Unfortunately my Oculus CV1 is on it's last legs and I'm struggling to find a VR headset to replace it. I have a HP Reverb but it has some limitations. I just wish I could find a VR headset that matched the HP Reverb resolution and had better controllers with more camera's or outside in tracking.


If you don't want Rift-S or Quest Link, then I think it's hard not being able to use CV1 due to asw 2.0, but to some degree also due to oled.

You could consider Vive Pro with Knuckles, but that'll be more expensive than the Index. Or get Index - or Pimax, but due to Alyx being just 1 of 3 Valve flagships I chose Index, also to support Valve's initiative - haven't regretted that decision. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
February 2, 2020

RuneSR2 said:


snowdog said:

Should increase a bit more this week. A couple of friends of mine are coming over to try my Rift S and I'm pretty sure they're going to buy one afterwards.

Spark has never tried VR before and Lauren has only tried a rollercoaster at a party so I think they'll both jump on it. Particularly when Spark tries VR Porn lol ?



Nice, be careful with the locomotion though, one of my friends experienced profound motion sickness the last time, I probably should not have let him take a walk in Stormland  :(
So First Contact, The Lab Robot Repair, Beat Saber, Art Plunge, Moss ... ;-)



Yup, I'm going to do the following in this order:

1) Dreamdeck
2) First Contact
3) Google Earth VR
4) TheBlu
5) Robo Recall
6) Elven Assassin
7) The Climb
8) SuperHOT VR
9) Dreadhalls
10) Face Your Fears
11) Skyrim VR
12) Fallout 4 VR
13) Five Nights At Freddy's VR
14) Elite Dangerous
15) War Thunder
16) Project CARS 2

I think Lauren will be okay regarding sim sickness because she's a gamer but not sure about Spark.

I had to put FNAF VR at number 13 ?
kevinw729
Inspiring
February 2, 2020
How long can OculusVR still continue to support Oculus Rift (CV1)?
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
RuneSR2Author
Honored Contributor
February 2, 2020

kevinw729 said:

How long can OculusVR still continue to support Oculus Rift (CV1)?


Oculus stopped selling CV1 in March 2019, but shops had supplies for longer, and you got 2 years of warranty in the EU. I'd say at least until 2022.

Also Oclulus still sells brandnew CV1 sensors and Touch, these also come with 2 years of warranty. I doubt that Oculus has any plans of not supporting the CV1 the next years.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"