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RuneSR2
Honored Contributor
November 2, 2018
Question

Steam Hardware Survey - July 2025 results included (see latest post in this thread)

Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 

572 replies

kevinw729
Inspiring
April 2, 2020
...Now I may be wrong of course.
Well thanks for being open to that possibility at least. 

There isn't a single tool that I can think of that's functionality changes depending on how hard you squeeze it. 
Well here is one from 1993:



EDIT - oh and someone just PM'ed me another example:



Wow, another wall of text - thanks @snowdog - will pass on further taking this post in a "interesting" direction, and focus on the OP. But always appreciate your passionate point of view. 
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
kevinw729
Inspiring
April 3, 2020
This news will impact the CV1 numbers, and could prove confusing.

This also kind of makes it a bit weird for where the Lenovo Rift-S first into the mix, as it was meant to be the replacement to the CV1 with production ending. This news may confirm rumors that the Lenovo/Oculus relationship has hit a hard patch, with Lenovo now supporting Varjo's high-end VRPC system, (fall out from the Quest Link situation). 

But at least shows that OculusVR are still considering in supporting the CV1 platform:

Oculus is Selling Refurbished Original Rifts for $300

https://www.roadtovr.com/oculus-selling-refurbished-original-rifts-300/

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Honored Contributor
April 3, 2020
^^^^First the Quest link cable and now refurbished CV1
bundles........FB going out of its way to throw a spanner into Rift S
sales. lol

Of course a $300 paper weight if the cable of this
refurbished unit goes belly up within that 12 month warrenty, but a even bigger question is how would they deal with a faulty cable in warrenty now they no longer have or make them?
CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR/PSVR 2.
kevinw729
Inspiring
April 3, 2020
I think with the last executive supporters of PCVR leaving last year for the Facebook AR project, the remaining teams at OculusVR focused on Quest with the sales explosion, and abandoned any additional investment @OmegaM4N - this would have explained the slow support for Rift-S issues that many complained about, and also why Lenovo went so quiet. Quest Link seems to have been a painful surprise for Lenovo, the same way that Samsung was "surprised" during their partnership.

Would not be surprised to see a Quest2 in six-months that has a dedicated PCVR support (dedicated Link), and that would be the end of any possibility of a CV2 - though would still keep the PCVR scene alive, though placing the Rift-S on the shelf. I wonder how much this will be blamed retroactively on the Global Heath crisis?

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
RuneSR2Author
Honored Contributor
April 3, 2020

kevinw729 said:

I think with the last executive supporters of PCVR leaving last year for the Facebook AR project, the remaining teams at OculusVR focused on Quest with the sales explosion, and abandoned any additional investment @OmegaM4N - this would have explained the slow support for Rift-S issues that many complained about, and also why Lenovo went so quiet. Quest Link seems to have been a painful surprise for Lenovo, the same way that Samsung was "surprised" during their partnership.

Would not be surprised to see a Quest2 in six-months that has a dedicated PCVR support (dedicated Link), and that would be the end of any possibility of a CV2 - though would still keep the PCVR scene alive, though placing the Rift-S on the shelf. I wonder how much this will be blamed retroactively on the Global Heath crisis?



I would be surprised to see any high-end PCVR move from Oculus in the near-future too. Horizon is probably taking up a lot of Oculus' time.
Seems that Valve/Steam is taking over high-end PCVR, also with the Reverb G2 coming up - which I would not be surprised to see with full support for Knuckes and Base Stations 2.0. Especially as the major problems of the Reverb are the controllers and the tracking. 


Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
April 3, 2020

RuneSR2 said:
...

I would be surprised to see any high-end PCVR move from Oculus in the near-future too. Horizon is probably taking up a lot of Oculus' time.
Seems that Valve/Steam is taking over high-end PCVR, also with the Reverb G2 coming up - which I would not be surprised to see with full support for Knuckes and Base Stations 2.0. Especially as the major problems of the Reverb are the controllers and the tracking. 
.....

Totally agree - and to be frank, have been saying this since 2017, after the first round of Half-Dome departures to Microsoft. I think the loyal supporters were hanging on for a CV2 that never appeared, and was superseded by the Rift-S compromise. Holding out hope for the Half-Dome3 may pay out in the long run, but we are talking the current generation rather than wild speculation on 2022 possibilities!

It seems the PCVR community (which is now more filled with Enterprise developers) is split between HP (as a replacement to their CV1's and Vives), the Cosmos Elite (for those looking at replacing their Vive Pros) and the remainder working with Varjo and Index (I will leave Pimax out at this point). There is a lot of interest in HP's Reverb G2 with its Valve and WinMR support - this could really impact Cosmos Elite, and even be a cost-effective Index solution for the consumer base (especially if bundled with HL:A).

Plainly, Oculus putting all its eggs in the Rift-S department to stay relevant in the PCVR scene has not really paid off as hoped, though those Steam numbers are not as bad as CV1 or Oculus Go take up for the same period. Its just that focusing on Standalone is the order of the day, while they work on the secret MR headset hybrid - hoping to supersede Quest and Rift-S, and embrace the parent companies AR investment.   
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
April 5, 2020
The Rift S is still selling a shitload, and the Quest 2 won't be able to hold the tech inside the Half Dome prototypes unless things change regarding cooling and mobile hardware during the next few years. Why on earth would Oculus stop work on PCVR when it's still selling well and when putting the Half Dome tech into a standalone headset would be a pipe dream?

As for the AR/MR plans from Facebook and Oculus we're years away from seeing that happening because, as I've already mentioned, the hardware isn't there yet to do it at an affordable price. In terms of tech we're not even at the stage that VR was at with the DK1. We won't see Facebook/Oculus releasing an AR or MR headset for another 5 years at least.

We'll see the Rift 2 being released with the Half Dome features in two years time and won't see the Quest line of products having Half Dome features for AT LEAST three years after that, if at all.

You don't have a brand as strong as the Rift and stop development of it. Same goes for the Quest too. They'll continue to release both headsets going forward, with the Rift line using new technology which will filter down eventually to the Quest line once it becomes cheap enough to include in the headsets.
April 5, 2020
LOL, maybe they are waiting for Half Dome 4 or even 5. 
RIP Rift, it will all be Quest based going forward in my opinion.
If they continue building upon what they have already accomplished with Quest Link, may not necessarily be a bad thing as it would still have very good PC-VR capabilities.

Just take a good look at the release notes in these later versions of the Oculus software, most all focus is on Quest.
kevinw729
Inspiring
April 5, 2020

snowdog said:

.......
You don't have a brand as strong as the Rift and stop development of it. Same goes for the Quest too. They'll continue to release both headsets going forward, with the Rift line using new technology which will filter down eventually to the Quest line once it becomes cheap enough to include in the headsets.



As always some interesting and colorful points.

But, regarding that last point - I remember some posters saying exactly the same thing when we discussed if Samsung and Oculus had stopped working on the GearVR... and look what happened there!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Honored Contributor
April 5, 2020
I think Valve and Steam plays at least some part in Oculus'/Facebook's decision making process on how much resource to spend on PCVR or stand-alone development.

Valve wants to absorb as many headset owners into their software platform as they possibly can. If they could sell software to xbox and PlayStation owners too, they would (that seems to be possible now at some level).

Now, say for example some upstart company appears and starts selling VR headsets that have their own software vending platform, and in addition, VR looks to have a potential of rivalling the PC pancake gaming establishment, big-time, in the future.

That's a threat to Valve and the answer is for Valve to get a VR headset out there that rivals Oculus' hardware and get software on Steam that not only competes with Oculus' platform but can be used by Oculus users as well as its own headset and anyone else's.... and attract Oculus users and minimise the potential threat of a rival software platform.

From Oculus point of view, or the point of view of any other company with aspirations of building a hardware/software ecosystem to rival Steam.... what do you do? 

They could continue to sell PCVR headsets at (or near) cost, in order to build a software/hardware ecosystem further. If so, they'd have to continue to invest lot of money into software over a very long period of time before they get to any kind of parity with Steam, if that's ever possible.

Or, they just give up on the idea of being competitors to Steam on the PCVR front and just sell PCVR headsets for as much profit as is sustainable and have that as the business model.

Or concentrate on standalone development which is a harder business for Valve to supress without a headset that's better than Quest.

I hope Oculus continue with PCVR but from a business point of view, I think it's the toughest route. I'm also definitely not one of the people thinking Valve are generous because they've invested in one great VR game and didn't make it an Index exclusive... I feel it's part of a roadmap to mitigate risk of competition, maintain a monopoly, simple as that.

So, I'm less optimistic about future PCVR hardware from Oculus than I used to be. The other side of the coin though... having been using my Quest more than I though I would.. I'm pretty optimistic about stand-alone.

Just my take... and sorry, I typed more than I thought, but we've all got more time on our hands these days.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)