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RuneSR2
Honored Contributor
November 2, 2018
Question

Steam Hardware Survey - July 2025 results included (see latest post in this thread)

Latest results:



These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):



When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 

572 replies

November 15, 2020


Steam Hardware Survey no longer displays VR headsets. It could be a temporary bug, but Valve likely just wiped it off themselves. Could be the end of Valve's commitment to VR. I seriously hope not...


Yikes!
I hope not as well.
November 15, 2020
Ok, it came back, so it was just a bug I guess. I have to stop being so negative god d*mn it, lol.
RuneSR2
RuneSR2Author
Honored Contributor
December 5, 2020
Seems the Quest 2 has arrived - big time:


Not a lot of new users seem to have adopted VR, maybe the above results more illustrate that many users changed from one hmd to Quest 2. Vive and Index got reduced the most - but WMR also got a blow, then again G2s may not show before next month. Shifts from WMR, Vive (Pro) and Index to Quest 2 could explain all movements, lol. 

Shares:


Rift-S dominates by far, and maybe next month Oculus hmds will take both gold and silver ;) 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
December 5, 2020
That's over half the headsets on Steam being Oculus headsets now. ?

I think the Quest 2 is going to sell like crazy, just like the Wii did years ago. Wouldn't surprise me if they've sold around 2m of the things already ?
Inspiring
December 5, 2020
So Oculus shows 57% of the Steam survey thats pretty serious.
WAAAGH!
Honored Contributor
December 5, 2020
I'm guessing Steam usage for Oculus owners has increased a bit since the Facebook account requirements were announced with some people thinking games bought there are a safer long-term bet maybe. But at the same time they're buying the hardware that requires the accounts so I'd say that whole situation hasn't been anywhere near as big an issue as some may have thought. There are also a lot of people with Oculus headsets, Quests in particular that just don't use Steam... or even a PC. Stand-alone VR shouldn't be underestimated as an amazingly liberating experience.

It's tempting draw too much of a conclusion from a single month's results but Quest purchases seem to have eaten into the Index and Vive market and not the Rift-S and if true it kind of mirror's my own usage, Rift-S and Quest, bought together was one of the few decisions I haven't regretted.

But it also demonstrates that Facebook could develop another dedicated PCVR headset if they wanted to, without it adversely competing with Quest and vice-versa... I wish they'd reconsider doing that because I think we're at least one more Quest version away from having the perfect all-in-one headset.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
Honored Contributor
December 5, 2020
^^Yeap, it's ironic that a FB made HMD vr device ends up doing great on steamVR platform, so Valve and vr game devs on the platform will be more than happy.  lol
CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR/PSVR 2.
Zenbane
Honored Contributor
December 5, 2020

OmegaM4N said:

^^Yeap, it's ironic that a FB made HMD vr device ends up doing great on steamVR platform



I don't believe that's how irony works though. Facebook made a VR HMD that intentionally works on other platforms, including WebVR and Steam. Quest and Rift even work on the Roblox platform.

So this is just normality, not irony. It's not any more ironic than the FireFox Web Browser successfully loading the home page for the Opera web browser lol
RuneSR2
RuneSR2Author
Honored Contributor
January 4, 2021
Some kinda sad results, the amount of hmds connected among Steam users got from 1.96% to 1.63% during December 2020 - corresponding to a 17% decline:

December 2020

Only Rift-S and Index grew - again strange - I would have thought Quest 2 to show the greatest increase. Instead Quest decreased. Maybe the "Other" category now includes the Quest 2? 

WMR should have showed some boost due to G2 by now, but it did not, in fact WMR got further reduced. 

Rift CV1 took the heaviest beating, sigh. And of course some CV1s may have stopped working, who knows. 

Market shares:


Things are looking steady for Rift-S, Quest and Index, everything else seems more or less in decline...  :|
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Zenbane
Honored Contributor
January 5, 2021
Just speaking from my own usage, I'm mostly using Quest native Apps. I haven't launched any PCVR applications, Oculus Home or SteamVR, in November and December. Nor going in to the new year.

The main reason is because I'm gaming with family and friends now who don't have PCVR, so we only engage in the Quest native titles.

For example, for the first time since I invested in VR back in 2016 have I spent any time in RecRoom. But me and some family members spent hours together in Rec Room having a blast. All Quest native.

For those of you who are not on Facebook, you can clearly see how many people (from posting their real-life pictures) received multiple Quest 2 headsets for their entire family. They are all gaming Quest native.

The decline in SteamVR stats makes perfect sense based on both my own VR usage and the widespread activity across the various Facebook VR groups.