Skip to main content
Inspiring
March 15, 2016
Question

The Future of VR.. in 1991 + 1985




Love it, I think they got a little a head of themselves.

Its fuuny to think how much more powerful my Phone is compared to those machines never mind my PC.

Edit:
Found a Nasa Video from 1985

    13 replies

    Up and Coming
    March 20, 2016
    There was an old demo for the dk2 that emulated an old school HMD, can't remember the name but it was on the share too, more than a year ago for sure: basically it started with a textureless desk and a heavily reduced FOV (like Dactyl Nightmare too), can't remember if it had low persistence disabled too and overexposed gamma levels, then by clicking a button it switched to modern graphics and full FOV, pretty cool concept.
    Si vis pacem para bellum
    Percy1983Author
    Inspiring
    March 20, 2016
    It would interesting to emulate/port some of the early games with choices of how bad you want it to be, ie including emulating the lag these headsets had.

    I had looked up the VFX-1, I will say I do believe that to be the closest to what we are getting now as it was a consumer product yes it wasn't cheap but it was in reach for many.
    Asrock Z77 Extreme 4 + 16GB RAM 1866mhz + i5-3570K at 4.5Ghz + Coolermaster Nepton 140XL cooler Sapphire 8GB RX 580 Nitro+ 256Gb SDD Samsung Evo 850 +3x2TB in raid 0 with 64GB SSD cache Thermaltake Level 10 GT Snow Edition + Toughpower 875w
    Up and Coming
    March 20, 2016
    Yes it was, certainly waaaaay cheaper than the professional HMDs available at the time, plus it worked with a single commonly used home PC with a simple ISA card add-on (included in the price), too bad if you wanted positional tracking you had to sell your car to buy a custom solution ahahah
    Si vis pacem para bellum