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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

RuneSR2
Honored Contributor
November 29, 2019


What's this pixel inversion thing? This is the first I'm hearing of it


More here:

https://www.reddit.com/r/ValveIndex/comments/c8ehs1/problem_with_index_vertical_lines/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
November 29, 2019
Whoa!
How ubiquitous is this issue? My Index just shipped today; definitely something to look out for
kevinw729
Inspiring
November 29, 2019
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
Honored Contributor
November 30, 2019


Whoa!
How ubiquitous is this issue? My Index just shipped today; definitely something to look out for


You can read more here, btw, one dude tried 3 different hmds, all had the issue to some extend.

https://www.reddit.com/r/ValveIndex/comments/dzyqvo/scan_lines_or_pixel_inversion_in_new_batches_of/

It might not be a problem, unless you're like me, lol. I bet many people never notice it. Like some people think CV1 ss 1.5 is same as ss 2.0 ;)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
November 30, 2019
Watched a few movies using BigScreen Revive with Index res 200%, (= solid 90 fps) and it's close to being in a theater. But one movie was mkv another mp4, although 1080p it's just not good enough. You need 4K.
But that's just me, I'm sure many persons with little knowledge about VR would be totally blown away. With 4K and virtual surround sound I think Index might be really close to IMAX at home ;)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
November 30, 2019
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
November 30, 2019
Did Valve fix their controller clicking issue or didn't it require a fix? I really don't want to have to search the thread to see. I'm waiting for CES in January and if nothing good comes out of that, then I will be well on my way for saving for a Valve index.
RuneSR2
Honored Contributor
November 30, 2019

RedRizla said:

Did Valve fix their controller clicking issue or didn't it require a fix? I really don't want to have to search the thread to see. I'm waiting for CES in January and if nothing good comes out of that, then I will be well on my way for saving for a Valve index.


I believe that thumbsticks click perfectly using new Index controllers. Drifting may be another issue, but clicks seem fine.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
November 30, 2019
Hmmm, Left 4 Dead could be interesting...

https://youtu.be/wGY7K078rC4
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
November 30, 2019

RuneSR2 said:

Hmmm, Left 4 Dead could be interesting...
.....



Agree, that was a well presented and interesting summation of the situation as well as looking at the needed timeline. I like the comment about needing to keep momentum towards encouraging other developers to create content. Also have to question what this could have been if rather than waiting on the INDEX they had gone with supporting the VIVE with this content - seems the game was available a year ago, but was drawn out because it was given lesser resources?

Though the author alludes too "all boats floating with the tide" - I think we can see that Valve INDEX is seeing the biggest push from regained interest in playing HLA. Its going to be hard to not see this fueling a new "PC-masterrace" element to the VR community. Looking forward to seeing those Steam survey data for the end of the year (let alone March). Especially if by then the L4D news also drops.  
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959