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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

RuneSR2
Honored Contributor
December 23, 2019



Maxxgold said:

I had to make a shortcut from the Alien Isolation exe, and run it from the shortcut. I tried everything before that worked. You can also go back a version if nothing works for you. 


Unfortunately nothing seems to help. No idea why that might even make the dif, but I tried the shortcut method too. Same result:




I also tried and ran into probably the same issue. But I found out that when I connect my CV1, Alien Isolation would work perfectly - that is starting as usual with the CV1. It's a relatively dark game, I ended up thinking it's probably not worth the hassle getting Index to work and best played with the CV1.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
December 23, 2019
Figured it out. I had to launch it flat, go into Settings > Mother VR and change the runtime to Steam. Then restart the whole rig, right-click on Alien: Isolation in Steam, open Properties and disable launching in Home Theater mode. Then I opened Steam VR and finally launched the game.
Now it works like a charm
RuneSR2
Honored Contributor
December 23, 2019


Figured it out. I had to launch it flat, go into Settings > Mother VR and change the runtime to Steam. Then restart the whole rig, right-click on Alien: Isolation in Steam, open Properties and disable launching in Home Theater mode. Then I opened Steam VR and finally launched the game.
Now it works like a charm


Impressive and congrats - how are the graphics using Index - do the textures look good?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
December 24, 2019

RuneSR2 said:

Impressive and congrats - how are the graphics using Index - do the textures look good?


They do, but I can't play it at maxed out settings with my 1080Ti. I have Zotac's mini version of the card, so overclocking isn't even an option.

Also Talos Principle (in terms of visuals another one of my faves) has to be quite severely throttled down just to get smooth movement. Lots of frame drops, even at 90 fps, 100% SS. This is one game where Rift S shines.

I've spent quite a bit of time tweaking settings this weekend. Thank the lord almighty for fpsVR - being able to see the frametime and change the settings on the fly from within VR is effin brilliant. That, and the little cable tangle monitor - I can't rave enough about it.

It's becoming clear to me that my next purchase will have to be a 2080Ti (or two). I figure that will future-proof for me for years to come
Inspiring
December 24, 2019
I figure we're all owners of at least two headsets here - anyone on Oculus forum will likely have an Oculus headset, and anyone on this thread will also likely have an Index (or at least is thinking about buying one). So if anyone here is like me, heads-up; I just found a website that sells some really cool accessories for peeps like us (I'm not affiliated with them btw).

They have stuff like display mounts for headsets, custom faceplates, Quest link cables, and even a halo strap for a Quest.

I currently own 5 different headsets (down from 8, lol - yeah, I have a problem), and a while ago I bought a bunch of mannequin heads & carousels to put them on (carousels so I could easily wind up cables without twisting them).

The mannequin heads turned out to be problematic - for one they're too small, so headsets tend to slip down. And second, I realized that constant pressure on faceplates actually deforms the cushioning.

I just ordered a halo strap for my Quest from them, and I'll also be getting displays for my headsets, so I'll report my findings if anyone wants feedback. But I thought I'd drop the link here too if anyone else is interested:

https://www.goquestvr.com/index.php/product/mount-station/
RuneSR2
Honored Contributor
December 25, 2019
Space Engine with more than 2000 ratings and a 10/10 average rating (96% positive) seems to be - maybe - the best app for showing space and the universe in VR. It now has Index support and I'm thinking about buying it - anyone tried it?

https://youtu.be/_IXjirybQRw

https://store.steampowered.com/app/314650/SpaceEngine/

PS. I think it has native Oculus support: "I’ve got an Oculus Rift CV1 a few weeks ago and already implemented its full native support (with Touch controllers)." 
Source: http://spaceengine.org/news/blog180302/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
December 25, 2019

RuneSR2 said:

Space Engine with more than 2000 ratings and a 10/10 average rating (96% positive) seems to be - maybe - the best app for showing space and the universe in VR. It now has Index support and I'm thinking about buying it - anyone tried it?


I just bought it - I'll try it this afternoon and then I'll report here
RuneSR2
Honored Contributor
December 25, 2019
Vertigo has just been remastered:

https://youtu.be/Uht4YEv7ctw

I did try the original which I found poor and refunded - not going to buy the remastered version unless reviews are really great...
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kojack
Honored Contributor
December 25, 2019

RuneSR2 said:


PS. I think it has native Oculus support: "I’ve got an Oculus Rift CV1 a few weeks ago and already implemented its full native support (with Touch controllers)."


When you press play, it pops up three options: play normally, native Oculus SDK or SteamVR.
It's pretty good, although the Touch laser pointers come out at 45 degrees downwards (perpendicular to the handles instead of aligned with the top). I don't know if there's a way to fix that.

Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
RuneSR2
Honored Contributor
December 25, 2019
New interesting equipment for Index and Vive (requires base stations):

https://youtu.be/MduBtmijXZc

Seem like a no-go for Oculus, for now: "VR Ink couldn’t work with Oculus headsets (unless through SteamVR) because Oculus doesn’t allow third-parties to make use of its tracking systems."

More info here:

https://www.logitech.com/en-us/promo/vr-ink.html

https://www.roadtovr.com/logitech-vr-stylus-pre-order-vr-ink-pilot-edition-price-release-date/

SPECS & DETAILS


DIMENSIONS

Height x Width x Depth:
9.13 in (232 mm) x 2.52 in (64 mm) x 1.65 in (42 mm)

Weight:
2.4 oz (68.0 g)


SYSTEM REQUIREMENTS

Steam VR compatible and works with:

  • Vive
  • Vive Pro
  • Varjo
  • Valve Index

TRACKING

SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 Base Stations (2.0 recommended)


TECHNICAL SPECIFICATIONS

Battery: 
2.5+ hours (rechargeable via USB)

Connectivity:
2.4 GHz wireless and micro-USB

Stylus Tips:
POM Interchangable

Mat:
A1 (optional)


CONTROLS & FUNCTIONS
  • 2 analog force sensitive controls (stylus tip/index finger)
  • Clickable 2D touch strip
  • Dual-sided grip grab buttons
  • Haptics
  • Menu and system button
  • Status LED

PILOT EDITION INCLUDES
  • VR Ink Stylus
  • Customization Software - Tailor inputs to your specific preferences
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"