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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

RuneSR2
Honored Contributor
December 27, 2019
So Space Engine is 5GB containing the whole universe, but the free DLC texture pack "Earth HD" is 12GB!!??  :o Then again, not sure I even seen Earth like this before...





Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kojack
Honored Contributor
December 27, 2019

RuneSR2 said:

So Space Engine is 5GB containing the whole universe, but the free DLC texture pack "Earth HD" is 12GB!!??  :o Then again, not sure I even seen Earth like this before...

Back in 2016 Google Earth's database was around 3 petabytes.
X-Plane 11 is 60GB.

So 12GB is pretty good. :)


Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
RuneSR2
Honored Contributor
December 27, 2019
Seems like Indices aren't the only lcd hmds plagued by inverted pixel lines:

https://www.reddit.com/r/oculus/comments/egexas/horizontal_pixel_inversion_oculus_rift_s/

This may be another reason to still like the CV1, although CV1 does have some serious SDE lines too ;) Maybe silly, but I like to have a backup - just bought me a spare refurbished CV1 today, if I don't ever get to use it, maybe I'll put it in a display some day, lol. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
December 29, 2019
Thanks for the heads up RuneSR2, PURCHASED!
Inspiring
December 29, 2019

RuneSR2 said:

Seems like Indices aren't the only lcd hmds plagued by inverted pixel lines:


I've owned 8 different headsets over the post 2 years and I never encountered that issue. Maybe my eyes are just bad (which they kind of are actually - definitely getting worse every year).
Is this just due to LCD orientation, or is there another reason why some HMDs have this problem?
RuneSR2
Honored Contributor
December 29, 2019



RuneSR2 said:

Seems like Indices aren't the only lcd hmds plagued by inverted pixel lines:


I've owned 8 different headsets over the post 2 years and I never encountered that issue. Maybe my eyes are just bad (which they kind of are actually - definitely getting worse every year).
Is this just due to LCD orientation, or is there another reason why some HMDs have this problem?



It's hard to tell without having access to test several hmds. According to Valve all Indices may show the lines to some degree. If you don't see them, try to adjust column correction from 0 to either -10 or +10, then you should be able to see them. 
I'm using new glasses inside the Index, I consider my sight razor-sharp, which may not be a good thing. Normally I ask if those who can't see the inverted vertical pixels lines are able to see the very faint horizontal lines in the Index and the hidden dot pattern in colors like red and orange - if not, then a person may not be able to see the vertical lines either. If you can see the dot pattern and the very faint horizontal lines, and you still can't see the vertical lines, then I'll start to believe you've got a really great hmd. Still you should be able to see the vertical lines by changing values for column correction. 

You can find more info here:

https://www.reddit.com/r/ValveIndex/comments/cjhndo/index_headset_vertical_banding_through_the_lenses/

If I could completely get rid of the now very faint inverted vertical pixel lines, the Index would really be perfect (I'm using values -7 for left eye and -8 for right eye regarding column correction). Then again, CV1 has much worse SDE, but CV1 has a constant SDE, while the inverted pixel lines only are seen occasionally (depending on the color and maybe brightness etc.). Unfortunately this means I can't help but to often look for the lines and thereby reduce immersion. I didn't notice the pixel lines when playing Synth Riders and Boneworks the last time, but I often notice them in Fujii, the latter probably due to the large even-colored surfaces and lack of real textures. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
December 29, 2019

RuneSR2 said:just bought me a spare refurbished CV1 today, if I don't ever get to use it, maybe I'll put it in a display some day, lol. 

Where did you buy it, and how much was it?
The freedom of wireless is absolutely vital for me, and lately I've been playing mainly 360 games, so sadly my Reverb is gathering a bit of dust, so I'm looking for a cheap backup unit in good condition.
..my CV1 cable is still working perfectly, but alas my TPcast cable started acting up causing green flickering lines, so I'm getting a replacement cable (still being sold). I can migitate the problem by twisting the cable a bit at a certain place, but taking the hmd off/on a couple of times makes it reappear. :(
RuneSR2
Honored Contributor
December 29, 2019

Wildt said:


RuneSR2 said:just bought me a spare refurbished CV1 today, if I don't ever get to use it, maybe I'll put it in a display some day, lol. 

Where did you buy it, and how much was it?
The freedom of wireless is absolutely vital for me, and lately I've been playing mainly 360 games, so sadly my Reverb is gathering a bit of dust, so I'm looking for a cheap backup unit in good condition.
..my CV1 cable is still working perfectly, but alas my TPcast cable started acting up causing green flickering lines, so I'm getting a replacement cable (still being sold). I can migitate the problem by twisting the cable a bit at a certain place, but taking the hmd off/on a couple of times makes it reappear. :(


$170, free shipping, coming all the way from Estonia, but they're part of the EU. Got it through eBay.de or eBay.co.uk. Just the hmd and cables, don't think I need more sensors and Touch for now.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
December 29, 2019

RuneSR2 said:


According to Valve all Indices may show the lines to some degree. If you don't see them, try to adjust column correction from 0 to either -10 or +10, then you should be able to see them. 


I consider myself very lucky. Only now that cranked this value to the max was I able to see it. But even then barely so.

That said, my eyes aren't quite what they used to be. At the ripe age of 45, I still have perfect vision in terms of clarity, but my ability to focus up close is gone (not an issue - while in VR, the lenses in our eyes focus on the same distance regardless of the virtual distance of the object - presently VR can only simulate a triangulation parallax).

Also, my retinas aren't as reactive to fast changes as they used to be - I see no difference between 80 and 120 Hz. Maybe that affects one's ability to see inverted pixel lines too?

If so, I guess the simple solution is to get old, lol :D
RuneSR2
Honored Contributor
December 29, 2019
One of my friends tried VR today - I had selected some titles for CV1 and Index, and I started showing him Art Plunge, which he liked a lot. Then Vader Immortal, a short walk in Stormland and Beat Saber - but then he got motion sickness probably from Stormland, and didn't even make it to Index, sigh. Seems motion sickness is still a thing. Some have said that the 120 Hz in Index reduced or even cured their motion sickness, maybe I should start with that next time...

Or maybe most of us in here are simply quite seasoned VR sailors never experiencing any motion sickness, lol. 

Image result for seasoned sailor storm
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"