Skip to main content
Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

Zenbane
Honored Contributor
January 4, 2020

TomCgcmfc said:
I'm getting pretty tired of hearing comments by a few persons that the
Reverb is the overall best headset for Flight sims like X-Plane 11. 
Even with a rtx2080ti most Reverb users seem to be happy with 30fps.  No
way I want less than 45fps with any of my current headsets (cv1, Vive
Pro, Cosmos) and with the right settings I can easily see all flight
instruments. 


Isn't that like saying... it gets tiring hearing comments about Knuckles being the best overall hand-controllers, even though very little software takes advantage of 5-finger tracking outside of hand-gestures?

I see no point in trying to dismiss Shadow's opinions considering that he has used more headsets than just about everyone on this forum. And the great thing is that Shadow takes a very practical approach to reviews and recommendations, as opposed to overly focusing on a few key visual specifications.

At this stage, we should all be well aware that just because something sounds good on paper, doesn't mean that it plays out the same in practice. Consider the role that refresh rate played in VR in 2016, and how everyone swore by it. Then both Pimax and Oculus Quest were released with lower-than-expected refresh rate, and everything turned out fine.

Lastly, PCVR has been a go-to platform by SIM enthusiasts for quite some time (e.g. Elite Dangerous), so when a VR SIM loyalist starts talking about what is the best headset, you should probably listen.
Honored Contributor
January 4, 2020
Who in their right mind would argue with the master debater, lol!
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
RuneSR2
Honored Contributor
January 4, 2020
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
January 4, 2020
This was fun to watch, and maybe the dude in the video is right about not looking like James Bond when in VR, but I'm sure I do, lol

https://youtu.be/Kh3S1unyEKU

I also don't strip that much, a light t-shirt will do  o:)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Shadowmask72
Honored Contributor
January 4, 2020
The bottom line is and as I've stated, I've spent untold time doing comparisons and at the end-of-the-day I've found a comfort zone with the Reverb. That's just my preference for now until something better comes along. I don't think there is any need for people to get their panties in a twist over that.  I fully agree that each headset has its plus and minus points but we could continually go on about these until the end of days. I think most people in the discussions here are aware. The IPD adjustment or lack-of for many is a deciding factor, so the Reverb isn't for everyone, that's an affirmative, loud-and-clear.  

 I am not a flight-sim person, so playing at 30 fps isn't something I encounter at all.  The Hz issue is nice when you have it working well and it does make a difference for select games especially 144hz. But it's a subtle effect compared to having higher clarity which is immediately noticeable. I would suggest faster paced games benefit the most from increased Hz.

I am simply offering my preference when all is said and done, faults and all in this Index thread which seems to have evolved into a general thread for everything. At least I am mentioning the Index here even if it's not entirely favourable. I am certainly not glossing over any faults with other headsets though, rather suggesting I am used to them now and they no longer are an issue especially when simply enjoying VR for what it is rather than making direct comparisons. I stand by my comparison review I made where I suggested the Index is the preferable headset overall unless you really want high clarity. 
System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
RuneSR2
Honored Contributor
January 4, 2020


The bottom line is and as I've stated, I've spent untold time doing comparisons and at the end-of-the-day I've found a comfort zone with the Reverb. That's just my preference for now until something better comes along. I don't think there is any need for people to get their panties in a twist over that.  I fully agree that each headset has its plus and minus points but we could continually go on about these until the end of days. I think most people in the discussions here are aware. The IPD adjustment or lack-of for many is a deciding factor, so the Reverb isn't for everyone, that's an affirmative, loud-and-clear.  

 I am not a flight-sim person, so playing at 30 fps isn't something I encounter at all.  The Hz issue is nice when you have it working well and it does make a difference for select games especially 144hz. But it's a subtle effect compared to having higher clarity which is immediately noticeable. I would suggest faster paced games benefit the most from increased Hz.

I am simply offering my preference when all is said and done, faults and all in this Index thread which seems to have evolved into a general thread for everything. At least I am mentioning the Index here even if it's not entirely favourable. I am certainly not glossing over any faults with other headsets though, rather suggesting I am used to them now and they no longer are an issue especially when simply enjoying VR for what it is rather than making direct comparisons. I stand by my comparison review I made where I suggested the Index is the preferable headset overall unless you really want high clarity. 



Fully agree - what's best for one person might not be the best for other persons. Trying to communicate own experiences - good or bad - is a great way to share information. Arguing which hmd is the best I'd personally avoid as individual preferences - and processing capabilities of used rigs - vary considerably.

What I like is how much diversity we're seeing now - different persons enjoying different hmds - and hopefully the threads we're making provide users with information and inspiration to enjoy VR to the best of their abilities.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
January 6, 2020
Well I enjoy reading all three of your reviews guys (even the brutally honest one from Tom on the Cosmos).  All coming from different view points and preferences. Especially as you all had a CV1 in the first place.

These in-depth honest comparisons really helped me decide to stick with the CV1 as there is no clear overall winner at the moment. 

I am just hoping my dear CV1 lasts out this year.
RuneSR2
Honored Contributor
January 6, 2020


Well I enjoy reading all three of your reviews guys (even the brutally honest one from Tom on the Cosmos).  All coming from different view points and preferences. Especially as you all had a CV1 in the first place.

These in-depth honest comparisons really helped me decide to stick with the CV1 as there is no clear overall winner at the moment. 

I am just hoping my dear CV1 lasts out this year.



I think we're in some transitional period going from oled to lcd. Unless Quest Link starts to turn back time, lol. I've seen textures in Boneworks beyond what I've ever seen in CV1 no matter the ss. Textures that look so real that you might ask yourself if you ever need higher texture res - because these textures look like something Jobs might have called "retina textures", lol (I use Index res 200% in Boneworks). But so far I've only seen such textures in Boneworks - and Boneworks does not constantly use such ultra-high texture res, there are many low-res textures in Boneworks too. It did make me think that for the Index to shine you need 1) ultra-high textures res, but you also need 2) optimal lighting (brightness levels). 
As a thought experiment, let's say that lcd hmds can show brightness from 300 to 3000 just to pick a range. And oleds can do from 50 to 3500 or so. Now image some very dark places where devs have placed objects and made lighting that corresponds to a 100 - 250 brightness range. Using oled you don't have a problem, and you can see the objects although they are really dark. But you can't see the objects using the lcd screen - it's all a gray mess and washed out. As written, this is just a thought experiment as I'm too lazy to dig up the correct brightness levels (but oled is *much* darker than lcd even with the SPUD (oled mura)), and I've noticed several times that when you start to see the CV1 SPUD, then it's so dark that you often have (great) trouble discerning objects using a lcd hmd (Index, which has been measured to have slightly better blacks than Rift-S, although it was a small difference). 
Games like Boneworks and Pistol Whip use enough light for this to be a non-issue, but games having been several years in development may not have been sufficiently tested to ensure optimal brightness levels in lcd hmds - and I do think Agard's Wrath and Vader Immortal are good examples - along with dark games like Affected the Manor and Westworld (but there are many more).
Until we get more games that have fully been designed for more high-res lcd hmds (brightness + textures res) - of course also depending on your preferences for games and apps (not all like VR horror, space apps - or might even care for awesome blacks ;-) - I think using an oled hmd still is an excellent choice.
Just a few days ago I tried Particulate first CV1, the Index (Revive), but this was a clear win for CV1 due to the brightness reasons mentioned above (Particulate is an awesome app btw):

https://youtu.be/IaUXBHbC9oc
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
January 7, 2020
Peptalk o' the day  o:)

https://youtu.be/1NwJVS9T0-c

Edit: Just watched it, nothing new here, quite boring - seems he's unaware of several known issues - or can't see nor hear them... 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
January 7, 2020
Particulate looks very cool.  Too bad even the Steam store version only supports Oculus Rift for now.  The developer said he will port it over to Vive/Index as soon as he gets time to do so.  I'll probably wait until he does this because I'm not a big fan of Revive.  I bet this is going to look fantastic on my Vive Pro!
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers