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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

Techy111Author
Honored Contributor
July 6, 2019
Maybe they got the COD deal I want, ahh now that would be amazing, I'd play it in a VR goldfish bowl dammit !!!!
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.
Techy111Author
Honored Contributor
July 6, 2019
Ooohhh this is an interesting snippet from that article = Respawn said when it announced the VR title it doesn't take place in that universe. Instead, it'll supposedly place you in the role of a soldier in a realistic combat scenario
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.
Techy111Author
Honored Contributor
July 6, 2019
Sorry all, warned myself again, back on topic...those knuckles hmm?
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.
kevinw729
Inspiring
July 6, 2019
Its like watching Jekyll and Hyde as @Techy11 has to chastise himself  B)
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Techy111Author
Honored Contributor
July 6, 2019
Oi !!!! You nicked one of my ones ÷ @Techy111
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.
July 7, 2019

RedRizla said:

I'm waiting till October before I decide what to do. I want to hear what Oculus has to say and wait to see if they are going to cater for people with higher end graphics cards. If they had just stuck a higher resolution display in the Rift S and called it a Rift S pro, then I would have purchased it. I have a Geforce 2080ti now and I don't want the low resolution of the Rift S when my card is capable of higher resolutions. It's like me purchasing a 1080p monitor for my Geforce 2080ti instead of the 4k television I just purchased for it.
It can't be that hard to stick a higher resolution display in a Rift S and give people with better graphics cards an incentive to get something called a Rift S pro. I understand they want to get more people into VR, but don't alienate gamers who have top of the range computers & graphics cards. These people spend money to get the best experience there is out there and it's in Oculus interest to give them something. By all means cater for the low to mid range computers to get people into VR, but for the love of god give something to those with a higher end computer.
Even HP with it's bad tracking but higher resolution display had a fair few people in here looking at it. I still intend getting one just because there's nothing out there with this resolution. Oculus don't even need to bump the resolution up as far as the HP Reverb, but for me it needs to be much higher then it is on Rift S now that I have a geforce 2080ti.



So not as high as the Reverb (2160p) and higher than the Rift S (1440p) would seem to imply that you want a 1600p headset. There really isn't a big difference between 1440p and 1600p tbh.

I agree that a 1600p headset would have been better but that also means that people would need a more powerful GPU to run the thing. Now YOU may have a powerful 2080Ti but you are in the minority.

Oculus have released a 1440p headset at 80Hz for the good of VR. Yes, I think we all agree that Oculus should have aimed higher but the Rift S is exactly what is needed right now. A headset with a decent resolution for under 400 quid/dollars.

If you're going to criticise ANYONE with regards to their spec choices you should be criticising Valve for releasing a 1600p headset that's 2.3 times more expensive than a 1440p headset. For that sort of price I'd expect a 2160p headset at least with a Pimax sized FOV.
Honored Contributor
July 7, 2019
@snowdog - There are a fair few people in this forum alone that have a 2080ti and there's plenty of other people out there using a 2080ti. If we are taking about getting millions into VR, (Oculus words not mine) then you have to cater for everyone. That includes catering for people with highend graphics cards and also people with larger ipd's. I very much doubt I will purchase a Rift S when I have a graphics card capable of much higher resolutions. I'll just look at HTC Cosmos and the HP Reverb, if Oculus don't offer anything come September.
I'm sure if you had a computer that was capable of running a much higher resolution VR headset, then you to would be reluctant to look at the Rift S, which is the lowest resolution VR headset apart from CV1. You say there isn't a difference in a small bump in resolution and yet everyone says how much of a difference the Rift S has made compared to the CV1. All the reviews I've read say the Valve index brings better clarity and sharpness then what the Rift S offers. I've seen people mention glare in the Valve index, which is something I don't like and is the reason I won't purchase it at that price. I'm sure the Valve index looks better then Rift S does though having read many reviews. I'm not sure if @pyroth309 has tried the Rift S to comment on whether that is true or not, but from what I've read I believe it to be a step up from Rift S regarding the display.
edit: I Just want to make it clear that I said it should be a Rift S Pro, and that Oculus obviously needs to keep Rift S for the low to mid range computers. I really can't see the problem with giving people with higher end computers a better display. Valve and HTC are doing it, but usually at a much higher cost. These Lcd's are not expensive and Oculus could sweep the competition aside if they just gave us this option at a lower cost. I'm sure they could do this if they wanted to, but right now they are only catering for the low to mid range computers.
Lets be honest even a geforce 1080 is capable of higher resolution then what Rift S offers as @pyroth309 found out with his Vavle index. He owns a geforce 1080 and could use the Valve index at a higher resolution, so geforce 1080 as well as 1080ti users would benefit from a higher resolution display too.





July 7, 2019

snowdog said:


If you're going to criticise ANYONE with regards to their spec choices you should be criticising Valve for releasing a 1600p headset that's 2.3 times more expensive than a 1440p headset. For that sort of price I'd expect a 2160p headset at least with a Pimax sized FOV.



The Index was Valve's response to the Vive Pro...better specs, while being $400 USD cheaper for the bundle, or $300 USD cheaper just for the headset. $1000 USD is right on par for what the parts are.
Up and Coming
July 7, 2019

RedRizla said:


Lets be honest even a geforce 1080 is capable of higher resolution then what Rift S offers as @pyroth309 found out with his Vavle index. He owns a geforce 1080 and could use the Valve index at a higher resolution, so geforce 1080 as well as 1080ti users would benefit from a higher resolution display too.




Yea, the GTX 1080 is enough to run the Index in most games at 100% at 80hz which is 2016x2240 resolution.

Beyond 80 hz though the pain starts lol and you'll have to live in Motion Smoothing or come down on SS. At 144hz I have to drop beat saber, which is far from graphic intensive, down to like 66% which is 1636x1820 to not run into Motion Smoothing. Norm from tested said it best, it's like being on caffeine. Less blur on the sabers, less blur on the fast moving boxes and I can play much faster than I could on any previous VR system I have tried. I've set a few personal bests in Beat saber in the time I was in there due to a combo of the 144hz and the tracking, several top 50 results on Steam, but I haven't been hitting it hard. Trade off of playing at 144hz at 66% is it doesn't look as clear. 

Also, to chime in on the recent discussion, I don't think any VR company is going to cater heavily to 2080TI owners or they'd never make any money. When you get to the edges of the enthusiast curve, you find that you're in a tiny minority. The main benefit is just the extra frames and performance. GTX 1080's are fairly common at this point though.  

 Still jumping around games and seeing what works well and what doesn't. I'm still planning on a Super 2080 build this month with a new Ryzen cpu so I'm looking forward to pushing the Index a bit harder on the 144hz side.