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Honored Contributor
June 10, 2019
Question

The Index thread (please keep to subject)

As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr

2974 replies

Shadowmask72
Honored Contributor
July 23, 2019
Yeh they vibrate and can get louder if left on for long periods. Not sure if V2s are any better.
System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
July 23, 2019


Yeh they vibrate and can get louder if left on for long periods. Not sure if V2s are any better.



If they're not any better then @vannagirl will be ordering some TOMORROW!!! :D

Pleasedontrunmeoverpleasedontrunmeover
Inspiring
July 23, 2019

WAAAGH!
Up and Coming
July 24, 2019

RuneSR2 said:

Base stations are up, Windows can see them, while SteamVR can't (says I need to enable Bluetooth although it's on), but I haven't connected the HMD yet - starting to doubt that it'll work with the CV1 connected. The base stations are quiet, but not silent. They have a very high-pitched sound, while CV1 sensors of course are totally silent. When Bluetooth is working in SteamVR it should be possible to turn off the base stations. Knuckles lack the clicking sound, but I need to check if the movement still registers. 


Yea I think you need the HMD connected. You can set them to turn off when you close SteamVR in the settings. It works good except when power is interrupted. Then they come back on.   :|

I think it's in Steam VR Settings > Base Station > Power Management > Enable Power Management

My base stations had a high pitched sound but I could only hear it if the room was dead silent and I was close to them. I've seen some people say theirs are pretty loud on reddit so seems to be some variance. If they're very loud I'd be concerned. 
Zenbane
Honored Contributor
July 24, 2019

Evileyes said:

Interesting note, I just did a self test and closed each eye. My right eye is fine, the left eye seems to be the effected one. This is really weird, nothing remotely has ever effected my eye site before.



It's because you keep switching between so many non-Oculus HMD's! Stop it!

In all seriousness, get your ass to a doctor dude. Like, right fk'in now. After you read this post, leave your home and head to the nearest Medical Emergency Center. You don't wanna end up like this bloke:


Up and Coming
July 24, 2019
Got the Index today. I setup a few hours ago. Got to play around with it a little. I can't give a fair report yet. I'm having a few issues.

1. I can confirm the controller issue is real. First I thought it was nothing because I can see the thumbstick click in so it's registering. But I was testing Fallout 4 VR and it doesn't register in game properly. Seems like a software issue. 

2. I'm having the same static issue and blackout issue I had with the Rift-S. So the problem is the displayport on my video card.

3. I'm getting terrible sound crackling and cutting in and out. I didn't have time to look into the cause and sort it out.

4. The Valve stations are way better than the cv1 cameras. No USB. But after the Rift-S with inside tracking. It's a bummer dealing with stations and furniture occlusion issues again. To be fair I haven't installed the stations in their ideal locations yet. But that itself is a pain.

Some first impressions: 

The FOV increase is very noticeable. In Project Cars 2, the experience is so much better. I was able to adjust the dial the controls the distance between your eyes and the lens and if I move the lens far away (low FOV) I get the Rift-S and I can't see my left mirror when staring straight ahead. When I move it as close as possible I can see the mirror. So, it's a noticeably wider view. 

I tried Fallout 4 VR. Game looks fantastic on the Index. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2
RuneSR2
Honored Contributor
July 24, 2019

Zenbane said:


Evileyes said:

Interesting note, I just did a self test and closed each eye. My right eye is fine, the left eye seems to be the effected one. This is really weird, nothing remotely has ever effected my eye site before.



It's because you keep switching between so many non-Oculus HMD's! Stop it!

In all seriousness, get your ass to a doctor dude. Like, right fk'in now. After you read this post, leave your home and head to the nearest Medical Emergency Center. You don't wanna end up like this bloke:




There are indeed numerous causes that can lead to permanent eye damage, most often - and hopefully in Evileyes case - symptoms will be gone shortly, but if you get an occlusion (small blood clot) of an artery supplying the retina - or the visual cortex (=stroke) - permanent damage can happen quite fast. Not to mention the massive amount of diseases that can affect your retina directly. That's why it's important to get a proper examination asap in case of persistent eye problems. Over here we can call an emergency number (open 24H of course) and talk to medical personnel who will let you know what you should do. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
Honored Contributor
July 24, 2019

pyroth309 said:

Yea I think you need the HMD connected. You can set them to turn off when you close SteamVR in the settings. It works good except when power is interrupted. Then they come back on.   :| 

I think it's in Steam VR Settings > Base Station > Power Management > Enable Power Management

My base stations had a high pitched sound but I could only hear it if the room was dead silent and I was close to them. I've seen some people say theirs are pretty loud on reddit so seems to be some variance. If they're very loud I'd be concerned. 



The elderly probably won't hear the base stations, and 3-4 meters (10 feet) away I don't hear them either, but standing in the center of the play area with 1-2 meters to each station they can be heard. I don't think it'll be a problem in games or if they can be turned off completely using Bluetooth, but being on constantly could be a deal-breaker to me. Would feel like having some sort of tinnitus when being in the room and not using the HMD, lol. But they do look cute together  :)



Seems I'm not alone, but it will depend on noise levels in the room - if you have a loud rig, base stations won't be a problem, but my rig is extremely silent - much like this dude:

https://www.reddit.com/r/ValveIndex/comments/c8689b/base_stations_noise_is_driving_me_insane_is_there/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Inspiring
July 24, 2019
Well if you add the fact the earphones are off the ear as well, would imagine that may be annoying. I have tinitus and my PC sounds like a fork lift truck when its going for it and for VR that is nearly all the time, so doubt I may notice.
RuneSR2
Honored Contributor
July 24, 2019
BTW, unboxing the Index isn't hard, but when evaluating the kit and therefore trying to break as little as possible, maybe this unboxing video is of some help:

https://youtu.be/MI-2UzXsLhQ

There're several unboxing videos on YouTube, but not all have the full kit and some jump ahead too fast, while IGN is quite thorough. BTW, it's not possible to try the kit without ruining some of the wrapping (like the cable paper wrapping for the base stations), but that should be no big deal. But do be careful not to scratch the hardware - Valve will subtract an amount if a kit is returned with any visible damage to the hardware. And no, I'm not about to return mine, still need to try it on - hopefully later today. 
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"