Skip to main content
Up and Coming
June 11, 2014
Question

The Three Paths: 'Control VR' Game Idea

Hey Forum,

This idea has been nagging me like crazy. I have to pitch it to vent a bit of creative energy. Honestly the scope of this idea is way over my head and way over my current skill set and to be frank it wouldn't be wise to pursue this idea unless you are comfortable with committing to 'Control VR' all the way like exclusively....absolutely no hand held controllers whatsoever.



The Three Paths;
1) The path of the aether
2) The path of the sage
3) The path of the summoner

The path of the aether: basically an elemental mage
The path of the sage: basically like 'deep forest emergence' a master of plants.
The path of the summoner: summons beasts and creatures

Once you choose a path you enter the world very quickly there will be a narrative but it will mostly be told on the fly and rely on the environment to tell the tale more so then scenes dialog and npcs.

Game Design;
-the world and a lot of the gameplay would be sort of similar to Dark Souls
-which means a huge open world full of procedural generated monsters and bosses which are constantly trying to kill you
-but for the most part you will be extremely over-powered

there is one major exception tho....

the fun is not in how tedious the gameplay is or how hard you have to grind, instead the fun is in the motion controls and how you choose to dispatch enemies and trust me when i say this it will be a lot of fun.

Motion Controls for the win!

This is all about motion controls and applying an interesting set of gestures to combat oriented gameplay the only tech that appears to be up to the challenge of facilitating this is Control VR.

for instance;
-light use of hand signs (kind of like naruto...but nothing too fancy)
-to start a fire spell you simply snap your finger to light the flame in your hand. once it is lit (as long as you keep your palm open) you can do all kinds of fun things with it
-locomotion would be handled entirely by gesture as well
-this is just the tip of the iceberg...

anyways the point is...

a huge tsunami of ideas regarding creative hand gestures that could be utilized with the "Control VR" set up to cast magic in combat oriented gameplay just hit me.

    12 replies

    cubytesAuthor
    Up and Coming
    June 19, 2014
    im also thinking of utilizing "positional move" activated via gesture then you just move by leaning...

    nothing against Stompz but if I am (hypothetically speaking) committing to Control VR I would really like to utilize it as a complete solution for input.

    the only design issue i am having is how to handle player controlled locomotion?

    i suppose if you are standing up you could just swing your arms a bit and when you are sitting down you could just use positional move but considering all the stuff you have strapped to your body for VR im not sure it would even be comfortable to use while sitting down...
    Up and Coming
    June 19, 2014
    It sounds kind of like that Fable game for kinect where you cast spells with your hands.