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kojack
Honored Contributor
May 1, 2015
Question

Valve's OpenVR SDK released

http://steamcommunity.com/games/250820/ ... 2499750866
https://github.com/ValveSoftware/openvr

(OpenVR is the non steam dependent part of SteamVR)

It comes with windows (32 and 64 bit), linux (32 and 64 bit) and osx (32 bit) libraries.

The documentation isn't that good so far (kind of vague about how it all fits together, just a function reference).

I haven't been able to work out yet if it has an equivalent of direct mode.

The sdk has an opengl sample. No sdk source code is provided.

    1 reply

    kojack
    kojackAuthor
    Honored Contributor
    May 2, 2015
    The OpenVR sdk has Oculus support too, in addition to Vive and lighthouse.

    Well, at least it tries. The supplied demo tries to connect to the oculus, it recognises it. In extended mode, the demo starts up and puts a white screen on the oculus and a 3d scene in a mirror window on the monitor. But no head tracking and the 3d scene doesn't show on the dk2.
    In direct mode the demo crashes. The same demo in steam (steamvr comes with it too) shows it starting various OVR stuff in it's console output, then opens a full screen massively flickering display on a monitor, no rift output.

    So not so good so far, but it looks like OpenVR will (at some point) support Vive and Oculus. That should make it a little easier to make cross platform apps.
    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3