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kevinw729
Inspiring
December 7, 2017
Question

VR isn’t dead. It was just taking a nap

For those that had been questioning why things had been quiet on the VR forum front of late, here is a really good overview from a VR developer on what they see is happening.

https://venturebeat.com/2017/12/06/vr-isnt-dead-it-was-just-taking-a-nap/


Note - For transparency, I write a column for a news service (VRFocus) that is funded by nDreams, but am impartial to their position, and only report what I feel comfortable covering.

    68 replies

    Up and Coming
    December 7, 2017
    I don’t see the problem with VR. A lot of technologies, like cellphones, had only a small but devoted following in the beginning until they took off. 
    Honored Contributor
    December 7, 2017

    Hype is such a problem.

    It's cool to hype something that's new, then it's cool to call it a failure when it doesn't meet the hype. The reality is always outside these extremes. We're probably entering the 3rd stage...  respecting the tech that was wrongly called a failure.

    13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
    Up and Coming
    December 7, 2017
    You need a lot of space to play VR and maybe you could do 1 hour in a headset. They just need more fun games. A lot are pretty crappy tbh
    Honored Contributor
    December 7, 2017
    I have barely gamed outside of Vr since getting my rift in mid 2014 . I never had any doubt it was dying.

    As for content. I already have more content than I know what to do with, some stuff I bought 6 months ago I still have not fired up yet.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
    Inspiring
    December 7, 2017


    You need a lot of space to play VR and maybe you could do 1 hour in a headset. They just need more fun games. A lot are pretty crappy tbh


    My longest session without breaks in VR is 8 hours, my longest session with breaks is 12. My Average session is 3-4 hours.

    As for the games being shitty ... this is basically just PC gaming in general, of all the indie/AAA games out there about 1-2% of it is actually worth-while. The same is true for VR, just instead of 100 out of 10 000 games being good, instead 10 out of 1000 games are good. So there are less games but the "ratio" is still the same.

    Find the games you like and just play the shit out of them ... I actually like it better, having 10 games I want to play is actually more realistically manageable than having 100 games I want to play.
    Up and Coming
    December 8, 2017
    I bought my rift in the summer sale in August and it's been an amazing experience. I use it absolutely every day, but it's more than just for gaming. The educational experiences are superb. I loved Mission ISS, Apollo 11 Vr and Boulevard especially, spending several hours in each. I now use my VR for exercise and thanks to some awesome fitness titles on the steam store average around 600 minutes of exercise a week (mostly boxing) according to my Fitbit and around 11,000 steps a day. I've not watched traditional porn since I discovered Wankz VR and the games that I've played and completed so far Arkitka, Superhot, Chronos, Edge of Nowhere, Gallery Episode One and Ethan Carter have all really absorbed me. Add to that titles I dip in and out of like The Climb and Dirt Rally which I love I'm never short of stuff to do. In fact my problem is finding the time to actually get through all the games I have. Going to start Lone Echo this weekend!

    The only area where I feel the current generation of VR isn't ready yet is desktop browsing and watching films/tv. Even with supersampling enabled the quality is too pixelated for me to really enjoy yet. But that will come with the next generation I'm sure.

    Once we have smaller, more comfortable headsets, with better resolutions and FOV, and are wireless, with effective inside out tracking I'll probably never take the damn thing off again!
    Up and Coming
    December 8, 2017
    I have not put my headset on for about 3 weeks now but I work a lot so always too tired
    HiroProtag0nist
    Honored Contributor
    December 8, 2017


    I have not put my headset on for about 3 weeks now but I work a lot so always too tired




    Big PC, all the headsets, now using Quest 3
    Up and Coming
    December 9, 2017
    I think Sony selling a milliion PSVR units in half a year is a good sign for VR. Skyrim VR alone is going to drive a ton of sales. It concerns me though that with PSVR giving a similar experience to the Rift (minus the tracking but with much less technical issues) and no CV2 out until 2019+ that the rift interest of new users may stall out.
    kevinw729
    kevinw729Author
    Inspiring
    December 9, 2017

    pyroth309 said:

    ....no CV2 out until 2019+ that the rift interest of new users may stall out.



    Start from 5:53 - 

    https://youtu.be/polGIA3OILc?t=353
    https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959