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Inspiring
July 21, 2016
Question

We have to stop associating all VR with motion controls...

Things I see Vive-owners saying on social media on a near-daily basis:

"The Vive  is the only real VR because it has motion controls!"

"Without motion controls, VR is just a monitor on your face"

"Why would I play this game if it doesn't have motion controls in it?"

"This game is incredible because motion controls! (no other reason given)"

"You can't get immersion without motion controls."

"I'll buy anything with motion controls in it!"

Things I see my fellow Rifters saying here:

"Oh yeah well the Rift WILL be the best AFTER we get motion controls!"

"These games are fun I guess but they'd be better if they used Touch"

"Every game I want to see in the future involves motion controls."

Things I remember Wii-owners saying:

"I can't wait until the Wii comes out, motion controls are going to revolutionize gaming!"

"Oh wow, Wii Sports is the most incredible game I've ever played! Motion controls, yay!"

"Huh... motion controls sure got old fast. All these developers just shoe-horned them in unnecessarily thinking we'd buy anything involving the wii-mote, instead of actually making the games good."

"All these motion-control games are the same. I'm not buying any more."

"How much store credit can I get for this Wii?  You say you're already overstocked?"


This pattern worries me.  Thanks to the Vive craze, a LOT of people are now looking at VR headsets as just an accessory TO motion control gaming, rather than the other way around.  So what's going to happen to VR after everyone inevitably gets bored of motion controls again?  Will the VR platforms thrive even after people become jaded with motion controls?  Wil people jump ship from the Vive to the Rift, because we have content that doesn't rely entirely on motion controls to be fun?  Or will they just conclude that all VR was a fad?

Or will motion controls actually survive past the "novelty" stage this time around?  Will developers have learned from the Wii's short time in the lime-light (and the utter failure of Kinect) and actually go to the effort of making GOOD games that just happen to involve motion controls,  or will they flood the VR platforms with glorified tech demos and half-assed shovelware that rely entirely on the novelty of motion controls, after seeing how easily impressed consumers are with such content on the Vive?

Believe me, I'm as eager as the rest of you to get my hands on Touch, but much like the people raving about the Vive now, and everyone hyped for the Wii when it first came out, this excitement is based on what could potentially be rather than anything we know for sure.  The future of the entire VR industry shouldn't rely on whether our expectations for motion controls are met, because then if motion controls prove to be a short-lived novelty, VR would die with them. People need to see that VR is amazing with OR without motion controls, so that it will survive even if that proves to be a fad.

168 replies

New Participant
March 5, 2017
I used to think the title but that was only because I never had any interest to play Pool VR, Just Dance VR, Wii U VR, or any of that casual looking shit initially advertised with the HTC Vive, while they are useless if you're for example into playing SIMs, you can't say the same about FPSes, I still think it is valid to analyse each game on its own but I'm now forever associating FPS with motion controllers. One game you can clearly tell it is gimped is RE7, if RE7 had support for the PSMove it would take things to a whole nother level, not saying that it is bad as it is it is just not as good. The HTC Vive is indeed leading in here, motion controllers are only a gimmick when put in contexts of the past, with VR it just adds another layer, anyone claiming otherwise is delusional.
March 5, 2017
@ name   :|
HiroProtag0nist
Honored Contributor
March 5, 2017
Big PC, all the headsets, now using Quest 3
New Participant
March 6, 2017

vannagirl said:

@ name   :|



andyring said:



Nothing more suitable, I don't own an Oculus, and this BS topic appeared 1st on Google.

Get a touch. Inferior headset. Many thanks.
New Participant
March 6, 2017
The grammer is alright as well, it's the name I chose, not that it matters to anyone besides you delusional people.
CrashFuAuthor
Inspiring
March 6, 2017


this BS topic appeared 1st on Google.


Sweet, at this rate I'll be a celebrity in the industry in no time.  Maybe I'll even get invited to a conference some day. :lol:

In case you didn't notice, this is a very old topic.  However, I did pre-order Touch as soon as it came out  (with a priority spot in line thanks to pre-ordering the Rift), so I've had them longer than most non-developers.

I think Touch are amazing controllers, and games that use them well (like Robo Recall and The Climb) are incredibly fun experiences (and a super good work-out, to boot).  However, I still stand by what I've said in the past, that neither motion-controls or any other one form of game input is what defines Virtual Reality as a whole, nor are motion controls required to have an awesome VR game.  Titles like Chronos, Elite Dangerous, and Landfall all prove that.
It's hard being the voice of reason when you're surrounded by unreasonable people.
Inspiring
March 6, 2017
That username is not appropriate for this forum. I have banned the account. If you want, reach out to Oculus support to change the username to something acceptable and I'll be willing to reinstate the account. Thanks.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Zenbane
Honored Contributor
March 7, 2017
I love that this thread began before Touch release date announcements, continued on not only after Touch, but also after the huge Rift/Touch discounts.... only to summon the devil with Mr. 666 up there.

@CrashFu may be a genius.