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New Participant
September 1, 2025
Question

My Experience with the Oculus Quest 3 Controller

I own two Quest 3 headsets, and both of them have joystick issues. The stick drift is especially frustrating — the controller moves on its own or doesn’t respond properly.

After checking online, I found that many other users are reporting the same problems, sometimes just weeks after buying their device.

Meta says they’re investigating controller issues and working on software fixes. But there’s still no real hardware solution (like better joysticks with Hall sensors). Most of the time, support just suggests the usual tips — re-pairing, cleaning, recalibrating — which rarely help.

For such an expensive device, that’s really disappointing, especially since the controllers are key to the whole VR experience.

 

    3 replies

    September 1, 2025

    If the controllers are out of warranty, it's an easy job to replace them yourself.

     

    HeyJomoAuthor
    New Participant
    September 1, 2025

    Thanks, yes, I know the video, but the controllers are simply not reliable in this regard – it’s a well-known hardware problem that Meta itself is aware of. Unfortunately, the company mainly tries to address these shortcomings through software updates instead of fixing the actual root cause – the faulty hardware.
    On top of that, Meta does not allow third-party solutions to address the joystick issue. This means that alternative, potentially more robust controllers from external manufacturers are neither officially supported nor approved. As a result, users are tied to Meta’s own unreliable hardware instead of having access to better solutions on the market.
    From a customer’s perspective, this is particularly frustrating, especially given the high purchase price and the fact that these limitations continue to significantly affect everyday use.

    September 1, 2025

    I agree with everything you've typed, but the cheap joystick modules and useless default headstrap are just ways of keeping the price down and having more tech in the headset.

     A lower total price point means more kids in the metadverse.