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Inspiring
October 11, 2023
Solved

[UNRESOLVED as of May 30, 2024] - Quest 3 Controller Tracking Issues

  • October 11, 2023
  • 531 replies
  • 194120 views

update May 30, 2024: There have been no updates/improvements to controller tracking since Meta Support marked this as solved! Community consensus seems to be that this issue stems from hardware/software limitations with the controllers, specifically the method of tracking (as a software developer working specifically in the machine learning and computer vision space, I agree that this technology is not particularly robust enough to handle some types of movement). If you play games that require fast hand movements and/or dynamic hand positioning, I would recommend not buying a Quest 3, unfortunately. I've heard some anecdotes regarding improved tracking with the Quest Pro controllers, but the improvements are marginal at best - not worth the additional ~$300 for minimal performance gains IMO. My personal recommendation is to stick to Quest 2. Not to detract from the various improvements that the Quest 3 has brought (e.g., color passthrough w/higher resolution, better hand tracking, higher overall hardware specs compared to Quest 2, etc.), but Quest 2 controller tracking is significantly better than the Quest 3's. Ideally, my hope is that Meta will push an update that allows for pairing Quest 2 controllers with the Quest 3, but as of right now, that's just a pipe dream as Meta has given no indication of making these headsets/controllers backwards compatible. While I'm (naively) hopeful that things will change, realistically speaking, I have 0 expectations and a lot of disappointment.

 

tl;dr: I've had a Quest 2 for almost 3 years. I received my Quest 3 today and was very excited to use it. Controller tracking performance is much worse than the Quest 2, at least in the context of games where you swing your arms as fast as you can. This was not a problem for the Quest 2 (unless controllers were physically damaged, e.g., hitting a wall, dropping them, etc.). Don't buy if you play games like Gorilla Tag, Beat Saber, Synth Riders, or any of the other games mentioned throughout this thread!!!

 

Question:
Are there ways to modify the Quest 3's controller tracking such that fast hand movements won't be affected by the prediction-like behavior where the in-game hand moves farther than you swing? When I perform a baseball throwing movement with my hand/arm, the tracking will not keep up and it ends up losing my hand's position for a fraction of a second, causing my in-game hand to be positioned farther away than my hand actually is (this is not an issue with Quest 2 controller tracking).

 

Details/Context:
I primarily use VR for exercise, and I mostly play Gorilla Tag. Gorilla Tag is a game where you play as the upper half of a gorilla, using your arms as your means of locomotion. Basically, you use your arms as if they were your legs, and you can run, climb trees, wall-run, etc. It's an infection-based tagging game where you join a lobby of up to 9 other people, and the game will randomly select a player to be the first tagger. The tagger(s) will continue tagging until everyone in the lobby has been tagged (infection-style), and then a random player will be selected as first tagger; this pattern just continuously repeats.

While the learning curve is pretty steep to play at a high level, there is a growing community of players who are very competitive (approx. 10-20k players based on the communities I participate in - Competitive Gorilla Tag on Discord and Gorilla Tag Competitive on Discord). As a prominent member of this community, people have been seeking my feedback on whether or not the Quest 3 is worth it. While I feel that a majority of the new features are amazing, I have had issues with the controller tracking.

Gorilla Tag is an active game where you're constantly swinging your arms as fast as you can to travel around the map(s) to avoid being tagged. The primary player base for the game is Quest 2 users. Aside from physical damage, most players have not had any problems with controller tracking on the Quest 2, aside from when the controller goes out of the tracking range of the headset (as expected). 

However, the Quest 3 controllers lose tracking during medium-fast to fast hand movement (medium-fast: like playing catch with a friend; fast: throwing a baseball as hard as you can). The consequence of this in the context of Gorilla Tag is that your in-game arm extends to the game's max arm length frequently, causing your hand to collide with the wall/tree/ground and launch you away from the surface. This is a big issue for games/activities involving fast-paced hand movement as it's not nearly as reliable as the Quest 2 controller tracking performance. 

Best answer by TheAntiSocializer

Hey everyone, I've connected with the team and they are actively investigating tracking issues like you've mentioned. We'll be working to improve performance, especially for competitive players in games like Gorilla Tag, Supernatural, IB Cricket, and Eleven Table Tennis. We expect to roll some of these improvements in the upcoming releases.

531 replies

New Participant
October 11, 2023

I too am having horrible issue with controller tracking on both Beat Saber and Supernatural. Makes the games almost unplayable, ended up switching back to my Quest 2 for workouts. Any response from Meta on a fix for this issue?

NotDreamAuthor
Inspiring
October 12, 2023

I’ve also switched back for now. Meta hasn’t responded yet, but I’m hoping that because controller tracking is primarily software-based, there will be patches or updates to the controllers that improve the tracking. We’ll see what happens🤷‍:male_sign:

New Participant
October 12, 2023

I am following this.

My quest 3 is super disappointing when it comes to tracking. It was terrible while playing tennis, ping pong, supernatural, and beat saber. I hope they fix this!

mobidutch
Participant
October 13, 2023

Odd. I am having no issues with Beat Saber in Expert mode on the Quest 3, but then, I don't use modifiers to make things more difficult.  Hope it gets fixed somehow for your situation!

Up and Coming
November 16, 2023

I had minor problems the first couple of weeks. But I put it down for a week and then launched Beat Saber this morning (I also play in expert mode--- at least some songs) and the tracking errors make it unplayable. I lose one hand or the other for several seconds before it connects again and then it repeats 10 to 20 seconds later. I finally got through one song after 10 retries.

New Participant
October 12, 2023

-N/A

Up and Coming
October 18, 2023

From what I experienced it seems controller tracking is perfect only when:

1. the controller is not on "power saving mode" which has lower response rate;

2. the controller is within the "display area" where the controller is in the virtual environment that user can actually see. 

The power saving mode seems triggers randomly when the controller is not in "display area" and motion is slow. There is about half second delay when the controller move out from power saving mode. This behavior makes it hard to find out the tracking problem also, because when tracking become bad the controller is usually not within display area so user won't see. 

This is just my guessing, I actually also face similar issue with Quest 2 controller earlier this year, but Quest 3's problem is more serious than Quest 2. I think the devs are trying to maximize the battery life but ignore how terrible the tracking is for fast motion game players. 

New Participant
October 12, 2023

Do you know if there is a phone number to reach meta quest costumer support? I can’t find one?

Breakerlove
Participant
October 24, 2023

They killed off Meta support sadly. 

New Participant
October 13, 2023

I am getting very poor tracking with Tennis Esports

New Participant
October 13, 2023

I have been playing IB Cricket and Eleven Table Tennis for about 2-3 years on Quest 2, almost never had any tracking issues.

Just got the Quest 3 and the games are unplayable, almost after every shot in the cricket I find my bat far away from me and takes a few wiggles to get it back to where it should be!

it’s so bad that I can’t really play the games because if I move too fast I am guaranteed to miss the shot because it loses tracking.

why do they have to mess the things that where working fine in the name of progress?

J40NYR
Honored Contributor
October 13, 2023

Hi there warlock88 ,

How is the lighting in your room? are you next to any mirrors? How are you holding the controllers? Are you using any accessories?

The ring less design of the controllers combine information from hand tracking and the infra red l.e.d's around the face of the controller. This can be caught out if you are reaching high above your head or moving your hands far enough back

Quest 2, Quest 3, PCVR, Meta Wayfarer
ikkstrikknakk
Participant
November 17, 2023

Happens in both dim lighting and strong lighting ... it seems like the controllers cannot actively handle fast paced movements consistently .. this is extremely poor as most games require fast reflexes...

Up and Coming
October 15, 2023

Those who announces that "there is no issue" could be someone that never hardly use VR for sports/music related games, maybe just try a "NORMAL" difficulty in Beat Saber then says "there is no tracking issues". 

Quest 3 controller tracking is the worst ever in Oculus/Meta's history, I used to be able to complete Beat Saber 9+ difficulty customized maps with a Quest 2, but not be able to complete any built-in songs with EX+ difficulty with Quest 3. Whenever the controller is rotating fast, it tries to slow it down (maybe because it is trained with assumptions that "user never moves controller fast") and get missing notes. Whenever the tracker is out of visible range it will randomly stop tracking, even there are two cameras downside that supposed to still track the controllers. And it's very hard to cut the notes from top to down, because controller will lost tracking above head. Maybe meta just give up existing gamers and turns the direction to fully supporting business users (who of course won't choose a MR device that not clear to read words in real world like Quest 3). 

It's ridiculous that Oculus/Meta made the controller tracking worse and worse in the past few years. The best one is the controller come with OG Oculus CV1. Second best one is the Touch controller come with Rift S/Quest 1. Quest 2 controller is slightly worse than Rift S controller. And the worst one is from Quest 3, and worse than all above OG controllers. I don't know how Meta made this to happen, but it looks not like a technical issue, but a business decision.  In the beginning Oculus tries to attract gamers, then after Meta take over, it tries to force gamers quit and force the team to focus on business users. 

New Participant
October 15, 2023

Having similar issues with ibCricket. really bad tracking during fast movement

New Participant
October 19, 2023

Hand tracking is THE worst! Everything I do on VR is exercise-related and involves targets (Beat Saber, Audio Trip, Synth Riders, BodyCombat). So I've been really disappointed. Quest could SOLVE all of this by making the Q2 controllers cross-compatible, but they definitely need to address this issue... maybe it wasn't such a good idea to remove the tracking rings. I had no problems with the old controllers. Ugh.

New Participant
October 19, 2023

I forgot Supernatural... totally doesn't matter, but it's my favorite. I'm such a bad "athlete" lol

New Participant
October 20, 2023

The Quest 3 controller tracking in Supernatural (flow, hard, ~30min) is awful for me as well. Anytime the controllers go outside the viewing area, they start freaking out. Moving back to Quest 2 until this is fixed. The graphics are way better on Q3, but obviously that doesn't matter if I'm not being tracked correctly.