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Participant
July 27, 2025
Question

Weak haptics on Pro controllers + Quest 3 in v.78.1027 and 1030

  • July 27, 2025
  • 20 replies
  • 299 views

Pretty much what title says - since update 78.1027, native apps had no or extremely weak haptic response. After updating to 1030, they now do have, but it still very weak. (Basically it is not possible to feel the vibrations in game like Beatsaber, breaking the immersion completely)

I tried to solve this issue in the past (v.74) and only rollback to v.73 helped. Not the same annoying bug is back again.


I honestly have hard time to understand how this can happen. (Disregarding completely different issue, that i have disabled autoupdates, and it updated to v.78 anyway).

I did send the bugreport from quest.

20 replies

Participant
August 19, 2026

I had a Quest 2 and loved it but the battery started flaking out, wouldn't charge beyond 75%.  Had a friend with a very little used Quest Pro so I snatched that up.  Love the lenses and the headset, controllers feel weird compared to the Quest 2.  But the biggest thing is haptics.  OMG, so weak I am tempted to tolerate the Quest 2 battery issue.  Everything maxed out and in Beat Saber and Les Mills combat app, can hardly feel a thing when playing.  Gotta be some work around (or fix).  Come on Meta!!!

steve40
Honored Contributor
August 20, 2026

Beat Saber uses a basic audio-frequency waveform to drive its standard controller rumbles. Because it isn't specifically coded to use the Quest Pro's multi-point LRA actuators, the controllers are forced to translate a generic rumble signal, resulting in a muted effect.

Participant
September 20, 2026

We thought the Quest Pro was the highest level system offered by Meta but it sounds like even the Quest 2 does Beat Saber better than the Quest Pro.  Doesn't make sense that a low end headset can play the #1 game in the world BETTER than the highest end headset Meta makes.  And no one has thought to make a work-around????   Makes me want to sell my Quest Pro and get a Quest 3 instead.

Participant
September 23, 2026

The OP was about weak haptics with the Quest 3 so that makes me question, are the haptics with games like Beat Saber any better with the Quest 3 than they are with the Quest Pro?  Does the Quest 3 use the same haptics as the Quest 2?   If the Quest 3 is like the Quest Pro, it would be crazy to switch from the Pro to the 3.  

I have also had the pointers beams with the Pro controllers flying all over and not connected to the controller, especially when first powering up.  And at times in Beat Saber, if I move the controller too far to the side when the controller is out of sight, the saber disappears like the headset lost the controller for a second.

And with the Pro, when I play Les Mills Body Combat, the targets stutter quite often, like they are flying by and they stop for just a few milliseconds and then go.  This makes it very frustrating because it makes you miss targets.  Never had that happen with the Quest 2.

steve40
Honored Contributor
September 24, 2026

The OP was about weak haptics with the Quest 3

Wrong. The OP was about weak haptics in Pro controllers. The HMDs are irrelevant.

Participant
September 24, 2026

"Weak haptics on Pro controllers + Quest 3 in v.78.1027 and 1030"

I believe the "AND QUEST 3" in the OP means the weak haptics were in the Pro controllers AND QUEST 3 controllers.

Participant
September 27, 2026

Got cha!  Total mis-read. ðŸĪŠ  My curiosity is just wanting to know if the Quest 3 controller haptics are any better than the Pro's?  My Quest 2 battery was flaking out and had an option to get a Quest Pro cheap, so gave my Quest 2 to a family member and got the Pro.  Not real happy with it and didn't know if selling the Pro and getting a Quest 3 is worth the effort.  Not on topic but seems like a good place for that question.  ðŸĪ” 

Nimer1Author
Participant
September 28, 2026

I don't have issue with Quest Pro Controllers - haptic response is same as Q2 and Q3 controllers, but the cameras make whole world of difference. I play BS a lot, and when i tried Q3 original controllers, it really limited movement, cause of vision of headset. I know people are fine with that, but i hated that. Q2 and Q3 controllers are movement limited and i would never use them again.
So yeah - i would suggest Quest Pro Controllers, i always thought, that they were supposed to be basic part of Q3 headset. The issues with drift, not connecting i already explained how to solve it somewhere in this topic.
The only downside of Quest Pro Controllers is the battery - they are internal and not changeable, but after 2-3 years i use them, there have been no issue so far.

Honored Contributor
September 28, 2026

When you said you played BS a lot, I had to think for a second. 😂😂😂 

Participant
September 28, 2026

😄 had the same thought about playing "BS", I play Beat Saber a lot and still had to think for a second.  Have no problem with the batteries on Pro controllers as they stay in the base unit when not playing, but I did have an issue when one was not fully seated.  I looked online about changing batteries and searches did say on the Pro to open the battery compartment and use standard AA batteries.... for the Pro?  Then I found a video on changing the battery and I might as well learn how to do brain surgery.  

I have not had any issues with BS except occasionally I reach back too far and the saber flashes off for a second so I try to keep game play in front of me.  The game I have had problems with is Les Mills Body Combat.  It also has targets flying at you to punch and block and quite often a target will get close and just freeze for a millisecond and then move again.  I make you miss the target and it gets really frustrating.  Contacted them with absolutely no response.  Was thinking maybe reinstall but don't want to loose what I have.  We'll see.  Thanks for the info, helped me decide to stick with the Pro.