0.4.3 OpenGL Direct HMD window size issue
I noticed in OpenGL Direct HMD mode, the size of the application window affects the resolution in the HMD. If you make the application window size small, the image in the HMD will appear very blocky. As you increase the window size, the HMD image becomes sharper.
I see the same problem with the Oculus World Demo when I compile it to use OpenGL. The problem does not happen when I compile it to use D3D.
Any ideas on how to work around this?
I see the same problem with the Oculus World Demo when I compile it to use OpenGL. The problem does not happen when I compile it to use D3D.
Any ideas on how to work around this?
