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Up and Coming
May 18, 2015

0.6.0.0 Mirror Mode

The notes say that Mirror Mode is now enabled in extended mode and you can override the rendertexture that is used for mirroring. Is this available in the Unity integration package?

Enabling mirror mode (OVRManager.display.mirrorMode = true;) doesn't enable it in extended mode for me and I can't find any reference to the render texture.

    1 reply

    Up and Coming
    May 21, 2015
    The engine needs to support rendering to more than one window/display for that to work, and Unity does not currently.