Skip to main content
Participant
September 9, 2015

0.7 Low persistance

What happened to ovrHmdCap_LowPersistance? It is still referenced in a comment in OVR_CAPI_0_7_0.h but it is not actually defined anywhere.

Is it dis/enabled by default now? I have the impression that our app looks brighter when building with SDK 7.

    3 replies

    Inspiring
    September 9, 2015
    Last I remember, it's on by default and not optional.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    BoldAuthor
    Participant
    September 10, 2015
    Ok thank you.
    For what it's worth, the apparent brightness could be cured by selecting GL_SRGB8_ALPHA8 for the swap texture set, instead of GL_RGBA.
    Inspiring
    September 10, 2015
    Yes, there are some sRGB bugs in there that could make your content look darker or lighter depending.

    I think they are understood now and should be fixed in the future.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV