1.19.0 SDK Octilinear extension
Documentation for the 1.19.0 SDK indicates that there is a new Octilinear rendering extension available, which "implements NVIDIA's Lens Matched Shading". However, there are no details as to what exactly enabling this extension does. Lens matched shading requires support/implementation in the game engine renderer/shaders, it's not something that you can just "automagically" support. I'm presuming this does something to the effect of changing how the Oculus SDK is determining eye render target dimensions or the like (implied by the actual extension enum "ovrExtension_TextureLayout_Octilinear")...?
