1.3.0 and X360 controller management
I'm on SDK/runtime 1.3.0, have been using DK2 with my own X360 (wired) controller attached, and have noticed that the Oculus runtime/home software is a bit flaky with regards to managing the X360 controller. Shutting off the HMD, and/or closing the Oculus home software will sometimes deactivates my X360 controller (system thinks it's not plugged in/controller is not lit). I can work around this by turning on the HMD, restarting the Oculus home software, then shutting them down a particular order.
Anyone else seeing this?
Presumably this is some kind of side-effect of the new built-in controller support. As mentioned, I can work around it, but it's annoying.
Anyone else seeing this?
Presumably this is some kind of side-effect of the new built-in controller support. As mentioned, I can work around it, but it's annoying.
