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New Participant
May 10, 2016

1.3 runtime source code

I would like to be able to modify the camera orientation on games with VR support (DiRT Rally for example) externally, to be able to better integrate with external devices. Previously (SDK 0.6.0.1) this could be achieved by modifying the code of the runtime DLL (LibOVRRT32_0_6.dll), and offseting the sensor values it returned.

The problem now is that I cannot find the source code/project for the latest versions of the runtime DLL (>= 1.3.0). Is this not available/offered anymore? Will it be available anytime soon? 

4 replies

May 10, 2016
?? You can set the cameras of your rendering engine without any access to the LibOVR lib. Just load the matrix directly or use commands like glFrustum or its DX equivalent. Camera FOV parameters for correct glFrustum calculation are offered by the SDK ...
bobinarAuthor
New Participant
May 10, 2016
Thanks for your answer husakm. Let me explain a bit better.

Because of the way my race simulation seat and oculus are set up, I need to correct the orientation values from the oculus sensor according to the seat's current position, to compensate for their relative orientation.

I want to use this on commercial games of which I do not have the source code for, so I cannot do what you propose? Altering the DLL is the only solution I have thought of so far.
Inspiring
May 10, 2016
Sorry. The source code is not available.
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bobinarAuthor
New Participant
May 11, 2016
OK, thanks for clarifying that :smile: