10 minute motion timeout bypass
Hello,
I am referring to the mail that I've send Oculus regarding this issue.
Is there
any way to prohibit the Oculus Rift from timing out whilst active in a Web-VR
module? Currently we are trying to use the Oculus Rift to present a VR make in
Firefox and that works perfectly, however when the glasses are left on the
table, they time out after 10 minutes. We've circumvented the disabling of the
Rift when taking them off by blackening the sensor, but the Rift times out
after 10 minutes of not moving. Is there any way around this? Ive looked
through the internet and people speak of charging ports etc, but this doesnt
look like an USB or power-issue. It seems the Rift is programmed to turn off
after 10 minutes of inactivity. Is this correct? And how do we make it not turn
off. When we move the glasses after the timeout they DO become active again
however the webmodule doesnt work this way, so we have to reload everything
afterwards. The module cant open the connection to the glasses afterwards.
We are looking into buying 30 Oculus Rift because of the possibilities with having the Rift-output presented on a monitor whilst the person are having the glasses on, however it is CRUCIAL that the Rift wont timeout when NOT being used for a little while. Any ideas on bypassing the motion timeout is much appreciated. USB power management etc. and what little I was able to find here on the forum has already been attempted. Helping us figure out this issue would be very much appreciated.
Thanks,
Steven
I am referring to the mail that I've send Oculus regarding this issue.
Is there
any way to prohibit the Oculus Rift from timing out whilst active in a Web-VR
module? Currently we are trying to use the Oculus Rift to present a VR make in
Firefox and that works perfectly, however when the glasses are left on the
table, they time out after 10 minutes. We've circumvented the disabling of the
Rift when taking them off by blackening the sensor, but the Rift times out
after 10 minutes of not moving. Is there any way around this? Ive looked
through the internet and people speak of charging ports etc, but this doesnt
look like an USB or power-issue. It seems the Rift is programmed to turn off
after 10 minutes of inactivity. Is this correct? And how do we make it not turn
off. When we move the glasses after the timeout they DO become active again
however the webmodule doesnt work this way, so we have to reload everything
afterwards. The module cant open the connection to the glasses afterwards.
We are looking into buying 30 Oculus Rift because of the possibilities with having the Rift-output presented on a monitor whilst the person are having the glasses on, however it is CRUCIAL that the Rift wont timeout when NOT being used for a little while. Any ideas on bypassing the motion timeout is much appreciated. USB power management etc. and what little I was able to find here on the forum has already been attempted. Helping us figure out this issue would be very much appreciated.
Thanks,
Steven
