360 Motion Seat with rift
Hi!
Im planning to build a compact 360 motion seat (like the One from bsmotion) with the oculus rift.
The thing is, the camera will give me the correct movement since it is mounted within the simulator, but the internal gyro will not... How can I fix the problem? Can I filter or correct the value given out of the oculus by substracting the current angle of the motion simulator?
I didnt start working with the SDK, thats why Im asking :)
Im planning to build a compact 360 motion seat (like the One from bsmotion) with the oculus rift.
The thing is, the camera will give me the correct movement since it is mounted within the simulator, but the internal gyro will not... How can I fix the problem? Can I filter or correct the value given out of the oculus by substracting the current angle of the motion simulator?
I didnt start working with the SDK, thats why Im asking :)
