360° Samsung Gear VR trouble
Greetings. I renderer a 4k 360° vray video on 3dsMax and edited on Adobre Premiere Pro to play it at my Samsung Gear VR. The problem I get when I watch it at de gear is that each eye (left and right) have a split image that do not match so the final image looks like if the sphere was cut or not complete. Can anyone help me?
