3D rendering simplifies 360° video
I feel like the real hard part with creating panoramic, stereoscopic video is that you need to be able to accurately recreate the view for all head orientations. This basically equates to the requirement for many cameras in complex setups to produce acceptable results.
However, in a 3D rendered scene, it's possible to create as many cameras in whichever orientations you like. So wouldn't it be possible to create a beautiful 3D-rendered animated scene, capture it from many different camera orientations in stereo, and present that to the viewer? You could even do separate captures for different head tilts and present the correct one to the viewer based on the information received from the HMD tracker. (this would probably need to be done in software though, since having 180 seperate videos (assuming you have one video per degree) isn't doable.
Just a thought. I'm more a programmer than an animator, otherwise I'd make a proof-of-concept.
However, in a 3D rendered scene, it's possible to create as many cameras in whichever orientations you like. So wouldn't it be possible to create a beautiful 3D-rendered animated scene, capture it from many different camera orientations in stereo, and present that to the viewer? You could even do separate captures for different head tilts and present the correct one to the viewer based on the information received from the HMD tracker. (this would probably need to be done in software though, since having 180 seperate videos (assuming you have one video per degree) isn't doable.
Just a thought. I'm more a programmer than an animator, otherwise I'd make a proof-of-concept.
