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New Participant
August 20, 2014

A problem About FOV in the oculus rift development

I'm a new beginner.
I want to build a "virtual reality" system in my computer. When i use the oculus rift and import the SDK package into the Unity3D. Then i found that when i get myself close to something , things will look much bigger than what i should see. That means the filed of view varies to a low degree than we disired . What should i do to solve this problem? i have read the scripts contained in the package, but i still don't know how to do ?
thanks for attention and assistant.

    2 replies

    Up and Coming
    August 21, 2014
    It could be because of a wrong IPD-setting in the config tool.
    Watch panoramic 3D photos, videos and do FPV-flying with LiveViewRift! viewtopic.php?f=28&t=11001
    Inspiring
    August 22, 2014
    You may want to make sure the 3D models are create and exported with the correct scale.

    I believe in Unity it should be 1 unit to 1 meter.
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