A problem About FOV in the oculus rift development
I'm a new beginner.
I want to build a "virtual reality" system in my computer. When i use the oculus rift and import the SDK package into the Unity3D. Then i found that when i get myself close to something , things will look much bigger than what i should see. That means the filed of view varies to a low degree than we disired . What should i do to solve this problem? i have read the scripts contained in the package, but i still don't know how to do ?
thanks for attention and assistant.
I want to build a "virtual reality" system in my computer. When i use the oculus rift and import the SDK package into the Unity3D. Then i found that when i get myself close to something , things will look much bigger than what i should see. That means the filed of view varies to a low degree than we disired . What should i do to solve this problem? i have read the scripts contained in the package, but i still don't know how to do ?
thanks for attention and assistant.
