Absolute position of Tracking Camera in Unreal Engine
Hi, to get the absolute position of the tracking camera in Unreal I was previously using ovr_GetTrackerPose and then subtracting that from the base position using Settings->BaseOrientation / Settings->BaseOffset.
Since 4.17 the plugin has moved from LibOVR to the condensed OVRPlugin and the functions I was using have now disappeared and I can't see a direct replacement (although I may have missed something obvious!)
What is the best practice way now of getting the true camera position relative to the HMD which would allow a box to be drawn where the tracking camera is in the virtual space as in the OculusRoomTiny CameraVolume example from the SDK.
Huge thanks!
Ally
Since 4.17 the plugin has moved from LibOVR to the condensed OVRPlugin and the functions I was using have now disappeared and I can't see a direct replacement (although I may have missed something obvious!)
What is the best practice way now of getting the true camera position relative to the HMD which would allow a box to be drawn where the tracking camera is in the virtual space as in the OculusRoomTiny CameraVolume example from the SDK.
Huge thanks!
Ally
