Accelerometers, gyroscopes, and IMU's.. oh my
So I was looking at data gloves today, and the slim off chance of building my own. After my research, I have come to the conclusion that a data glove should implement:
- 2 accelerometers for each finger
- A 6DOF IMU (or accelerometer + gyroscope) on the top of the hand
- Control box near the wrist area
- Maybe integrate flex sensors as redundancy?
The bottom of the glove(s) should include some type of smart material which can provide haptic feedback.
For wireless capability, perhaps something like the ULP 2.4GHz RF Transceiver may do the trick? Depending on latency of course. This also depends on how much power the entire rig would consume.
Of course, the software driving all of this would be more of a hassle (for me), but it looks like there are already classes that are designed for the phone market that can be re-purposed for the VR environment.. so it would just be a matter of referencing those classes. And then there is the small matter of creating drivers, which I have NFC how to do.
- 2 accelerometers for each finger
- A 6DOF IMU (or accelerometer + gyroscope) on the top of the hand
- Control box near the wrist area
- Maybe integrate flex sensors as redundancy?
The bottom of the glove(s) should include some type of smart material which can provide haptic feedback.
For wireless capability, perhaps something like the ULP 2.4GHz RF Transceiver may do the trick? Depending on latency of course. This also depends on how much power the entire rig would consume.
Of course, the software driving all of this would be more of a hassle (for me), but it looks like there are already classes that are designed for the phone market that can be re-purposed for the VR environment.. so it would just be a matter of referencing those classes. And then there is the small matter of creating drivers, which I have NFC how to do.
