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New Participant
February 27, 2015

Additional "spectator" window?

Hey guys,

I'm developing for Oculus using Unity, and I'm wondering whether there are solutions out there that could help me having a 3rd window that basically shows what the user is seeing onto my laptop screen?

I've many videos where people do that, but I have no idea as to how can I implement such thing in Unity. Or is it a different software that runs - or even just a screen resolution setting?

Any help would be much appreciated as I am a bit lost on this one! :)

Thanks!

    1 reply

    Inspiring
    February 27, 2015
    The idea is that you would have the main Oculus app running on a desktop machine with the DK2, and then a second machine (such as a laptop) running the game in 2D mode over a LAN. I haven't tried this myself, but Unity should have the networking functionality to just send the players position/orientation over the network.
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