Advice for simple Oculus + CAD program
Hey all,
I'd like to use the Oculus Rift for a research project, however I'm completely new to the SDK and game development in general. I received my DK2 a few days ago and so far I've only played around with some of the awesome demos here and had a look at the provided examples (mainly the OculusRoomTiny program).
What I'm trying to achieve is "load" and navigate an existing CAD file (.stl), based on the OculusRoomTiny code, so that you can navigate through the CAD model inside the OculusTinyRoom in a fly-through manner. At a later stage, I will also need texture mapping onto that CAD model.
I've read many posts in this forum, and it seems some people tried to do the same thing before. However, the suggestion was to use Unity or some other game engine for that in all of the cases. Isn't it possible to build my application on top of the OculusTinyRoom example, or is Unity the way to go for this kind of project?
Thanks a lot
I'd like to use the Oculus Rift for a research project, however I'm completely new to the SDK and game development in general. I received my DK2 a few days ago and so far I've only played around with some of the awesome demos here and had a look at the provided examples (mainly the OculusRoomTiny program).
What I'm trying to achieve is "load" and navigate an existing CAD file (.stl), based on the OculusRoomTiny code, so that you can navigate through the CAD model inside the OculusTinyRoom in a fly-through manner. At a later stage, I will also need texture mapping onto that CAD model.
I've read many posts in this forum, and it seems some people tried to do the same thing before. However, the suggestion was to use Unity or some other game engine for that in all of the cases. Isn't it possible to build my application on top of the OculusTinyRoom example, or is Unity the way to go for this kind of project?
Thanks a lot
