Skip to main content

17 replies

Inspiring
June 5, 2014
I backed for $600. Really excited for this.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Up and Coming
June 5, 2014
It's too awesome not to get.
Up and Coming
June 6, 2014
Agreed. If this project is as good as it appears to be, this may be the opportunity to fund the next holy grail of VR gaming.

So cool. 8-)
“If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.” (~I really gotta remember this shiz~) ― Yogi Bhajan
Up and Coming
June 6, 2014
that looks like a totally ace project.

i think that one might be a real winner. i should try to get me one of those. :)
get your game on ....
Up and Coming
June 7, 2014
yep backed it for $600

this is going to be awesome
DK1 Order #: 48xxx. Status: DK1 Owner since March 29th, 2013. DK2 Order #: DO-0154xxxx. Status: DK2 Owner since July 28th, 2014 My Stygian Abyss Demo Remake Blog http://mrob76u.wordpress.com
Up and Coming
June 10, 2014
I also backed for the $600 kit. This is what I was waiting for and didn't realize it. PrioVR looks really cool but even though it tracks leg motion which is cool, It is basically just another control that allows you to point and shoot. Control VR is so much more. Imagine how great art programs where you can paint / photoshop on a virtual canvas right infront of your face. Maybe 3d modeling with your fingers. I love the idea of an input device that puts my hands in the game. The possibilites are endless.

I have a keyboard encoder in a box with a rockband drum kit pedal attatched to the up keyboard button input that I used to use for first person games a while ago. might have to dust that off when this gets here. The problem with developing for hardware nobody has is that nobody has it though. I wonder if they have any pedal solutions in mind for this.
Participant
June 11, 2014
If this thing had more breathing room for the insides of your fingers and the back of your hand also inside the palm of your hand.

Good concept. This one will do well.
Up and Coming
June 14, 2014
want one. need to find a spare $600 now. :(
get your game on ....
New Participant
June 18, 2014
The problem with this system for gaming is the same problem Kinect has - controllers are still preferred over hand gestures for certain things.

Will gun accuracy be ok if you're just holding a toy gun with no sensor on it?

How do you walk?

If a game has a fast weapon switch, show map, show next mission & show inventory, what hand gestures do you use and are they accurate or un-immersive?

Small movements (in replacement of a physical device) such as pulling a trigger can be easy to do accidentally, how do you program around that?

I'm just playing devils advocate here, but in most cases, the answer to these problems is to have some sort of controller. If you're going to have a controller then you may as well just use a Stem type system. You lose finger fidelity but you gain a lot more advantages...
Up and Coming
June 20, 2014
"SpaceMidget75" wrote:

I'm just playing devils advocate here, but in most cases, the answer to these problems is to have some sort of controller. If you're going to have a controller then you may as well just use a Stem type system. You lose finger fidelity but you gain a lot more advantages...


AFAIK they have a small thumb controller attached to the left hand, this allows you to move around.