Any Project Examples for Oculus Touch in Unity?
Kind of new here. I've developed for the GearVR before and I'm still getting used to C# and VR in general. I've been reading through the OVRInput manual here: http://static.oculus.com/documentation/pdfs/game-engines/latest/unity.pdf Seems kind of complicated and without any Touch controllers of my own, it's gonna be pretty difficult for me to get a real feeling of what I'm doing.
I was just wondering if anyone knew of a free project which showed off examples of Oculus Touch in use for Unity?
I was just wondering if anyone knew of a free project which showed off examples of Oculus Touch in use for Unity?
