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Up and Coming
October 16, 2013

Anyway to remove the initial resolution OSD?

Does anyone know how I may or if it is at all possible to NOT show the resolution OSD that pops when launching games.. I've had a few people complain that it throws them off when the scene first loads. I'm using Unity3D Pro but I'm assuming it's something that can be turned off in the firmware? (I hope).

Any help would be greatly appreciated!

    5 replies

    Inspiring
    October 16, 2013
    This only happens when the desktop resolution (for the Rift) and the resolution of the game are different. If they are the same, I believe you won't have a problem.
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    Inspiring
    October 16, 2013
    I know, I totally hate that OSD too. One thing I did notice is that if a Unity game fires up and can show something very quickly, then you won't see the OSD at all. So, at least for your own creations, perhaps if you postpone all your resource/level loading for some point after you fire it up (after a main menu or something), then you can avoid it.
    Titans of Space PLUS for Quest is now available on DrashVR.com
    Inspiring
    October 16, 2013
    "drash" wrote:
    One thing I did notice is that if a Unity game fires up and can show something very quickly, then you won't see the OSD at all.


    I suspect the issue here is that in those cases the Unity engine isn't changing the resolution of the screen. The OSD pops up whenever the device turns on or the video mode switches.
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
    Up and Coming
    October 17, 2013
    "drash" wrote:
    I know, I totally hate that OSD too. One thing I did notice is that if a Unity game fires up and can show something very quickly, then you won't see the OSD at all. So, at least for your own creations, perhaps if you postpone all your resource/level loading for some point after you fire it up (after a main menu or something), then you can avoid it.


    Yes, I did notice that too.. In Unity, I do not receive the OSD, but if I build it and run, then I get it.. I think you may have something there with the postpone.. "OSD (omgee) Grace Period" lol.. Thanks!
    Up and Coming
    October 17, 2013
    "cybereality" wrote:
    This only happens when the desktop resolution (for the Rift) and the resolution of the game are different. If they are the same, I believe you won't have a problem.


    Ah dang, I figured as much.. Thank you. I was just hoping there was someway to disable the OSD messages during scaling other than electronically or through firmware. :cry: