Architectural Design Development - A First Try
I'm an architectural consultant specializing in theater design. When I first saw the Oculus Rift, my initial reaction actually wasn't 'yay videogames!', but actually 'yay seat views!'.
A big part of my job is helping clients understand what a theater will 'feel' like--both in general and from specific seats. This has a certain X factor that's difficult to pinpoint using only flat renders on a sheet of paper. Thus, due to the depth perception and rotational tracking afforded by the Oculus Rift, it's a wonderful tool for simulating architectural spaces.
I see a vast scape of potential here, and here at the beginning I'm just scratching the surface. There's a thousand things I'm now working toward, including a fully animated and lit stage, animated audience members, playing with materiality, showing different design options in real time, and camera height changes. Also can't wait for when we get a version of a Rift that has motion tracking!
(the only thing I'm worried about is clipping plane problems)
For now, here's my first pass:
My first Oculus Rift project: http://youtu.be/7qQNCHYe4K8
A little bit under the hood of what I'm doing in Unity: http://www.youtube.com/watch?v=bsKA1JWJFUU
Love to hear what you all think. Thanks :D !
A big part of my job is helping clients understand what a theater will 'feel' like--both in general and from specific seats. This has a certain X factor that's difficult to pinpoint using only flat renders on a sheet of paper. Thus, due to the depth perception and rotational tracking afforded by the Oculus Rift, it's a wonderful tool for simulating architectural spaces.
I see a vast scape of potential here, and here at the beginning I'm just scratching the surface. There's a thousand things I'm now working toward, including a fully animated and lit stage, animated audience members, playing with materiality, showing different design options in real time, and camera height changes. Also can't wait for when we get a version of a Rift that has motion tracking!
(the only thing I'm worried about is clipping plane problems)
For now, here's my first pass:
My first Oculus Rift project: http://youtu.be/7qQNCHYe4K8
A little bit under the hood of what I'm doing in Unity: http://www.youtube.com/watch?v=bsKA1JWJFUU
Love to hear what you all think. Thanks :D !
