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Up and Coming
July 14, 2014

Asset generation for SDK

Hi,
I'm using the Oculus SDK 0.3.2 and looking at generating my own asset content. Is there a tool or something that will take a 3DS Max model and export it to the asset structure that the SDK is using for the Tuscany demo? Or is this all a manual process?

Thanks!

    3 replies

    Inspiring
    July 15, 2014
    Sorry, the tool for this is internal only and we have no plans to release it. In any case, you should be using your own engine with a more robust asset pipeline. The samples included with the SDK are just examples, not meant to be full engines to use with a real project. I would recommend checking out Unity or Unreal Engine 4. Hope that helps.
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    tozz3rAuthor
    Up and Coming
    July 15, 2014
    "cybereality" wrote:
    Sorry, the tool for this is internal only and we have no plans to release it. In any case, you should be using your own engine with a more robust asset pipeline. The samples included with the SDK are just examples, not meant to be full engines to use with a real project. I would recommend checking out Unity or Unreal Engine 4. Hope that helps.


    Thanks for your reply.
    I understand it's just samples, was just hoping to do some fast proto typing. Seemed like a good way of doing this instead of writing my own. Not interested in Unity or UE at the moment as I'm not writing a game and the learning curve is rather steep.
    Up and Coming
    October 6, 2014
    I got a perl sdk that write triangles to the Tuscany format.
    You can have the relevant modules for your reading.
    Sorry I cannot offer a working solution as that would require
    disclosing the full CGPW:: perl modules which are in proprietary development.

    Asset construction from code is my main play, but I wish there was a decent
    format and engine to write into rather than the painful editing closed environments
    of the main commercial engines. For instance I presume the cryengine freeSdk is not
    a free format I seek.