async timewarp with directx->opengl interop
Hi all,
just a day before big conferences and announcements on new developments in driver space VR optimizations I want ask if someone have tried to implement the asyc timewarp using this extension: https://www.opengl.org/registry/specs/N ... terop2.txt
I'm have only a little experience in opengl, and I don't know anything about directx, but I think it's possible with this extension implement async timewarp for DirectX, just render offscreen in directx share the buffers with opengl and do warp and presentation in opengl in an async fashion.
What do you think?
just a day before big conferences and announcements on new developments in driver space VR optimizations I want ask if someone have tried to implement the asyc timewarp using this extension: https://www.opengl.org/registry/specs/N ... terop2.txt
I'm have only a little experience in opengl, and I don't know anything about directx, but I think it's possible with this extension implement async timewarp for DirectX, just render offscreen in directx share the buffers with opengl and do warp and presentation in opengl in an async fashion.
What do you think?
