Asynchronous Timewarp?
Is it in the PC SDK? If not, how can it be accomplished - can you use a dedicated thread for ovr_submitFrame or call ovr_GetTime.. or something?
There seems to be little reliable info about it.
https://developer.oculus.com/blog/asynchronous-timewarp-examined/
There seems to be little reliable info about it.
https://developer.oculus.com/blog/asynchronous-timewarp-examined/
