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Inspiring
June 21, 2014

Audio rendering taking into account the 3d scene

Hi,

I'm looking for a solution to do proper audio rendering, i.e. something that takes into account the 3d environment of the audio source and audio receiver (mostly walls (including their thickness and perhaps material). I found some pages on RESound (2), but it seems to be only a research project.

Is there a nice library to do audio *properly*? I think it's needed for VR. Unity3d doesn't seem to offer anything in that regard.

    3 replies

    Up and Coming
    June 21, 2014
    well, there is GSound, which uses ray tracing to determine audio path. i dont know much about the audio field, but the downloadable demo is really convincing!

    http://www.carlschissler.com/gsound/index.php?page=home

    real audio could add a lot to the experience.

    ps.:
    this lib uses the CPU, i wonder if this could be efficiently run on a gpu (maybe on an integrated GPU that doesnt have a job anyways)
    My 3D android game: Attack of the Teapotcopters Google Cardboard mode RELEASED! Screenshot
    kojack
    Honored Contributor
    June 22, 2014
    Fmod supports 3d geometry affecting the sound.
    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    svenAuthor
    Inspiring
    June 23, 2014
    Both look interesting, are free for non-commercial use and fmod even has a Unity plugin. Thanks!