Audio rendering taking into account the 3d scene
Hi,
I'm looking for a solution to do proper audio rendering, i.e. something that takes into account the 3d environment of the audio source and audio receiver (mostly walls (including their thickness and perhaps material). I found some pages on RESound (2), but it seems to be only a research project.
Is there a nice library to do audio *properly*? I think it's needed for VR. Unity3d doesn't seem to offer anything in that regard.
I'm looking for a solution to do proper audio rendering, i.e. something that takes into account the 3d environment of the audio source and audio receiver (mostly walls (including their thickness and perhaps material). I found some pages on RESound (2), but it seems to be only a research project.
Is there a nice library to do audio *properly*? I think it's needed for VR. Unity3d doesn't seem to offer anything in that regard.
