Audio Unity problems
Hi everyone,
I'm a 3D artist using Unity and Oculus. I know just a little bit of code and I haven't worked with audio a lot. (I do know my 3d stuff.) So, I made a simple scene, with an island and a waterfall. I'm trying to get good audio at the waterfall and at the seashore. Unfortunately, my knowledge fails me here.
1- When I face the waterfall, I hardly hear it. When I turn my head to the left or right, the sound is very loud in one ear. Basically, my problem is; why is the volume so low when I directly face a 3D-sound? How do I solve this?
2- The seashore is quite long and the sound should be on the whole shore, equally loud. I tried to add an invisible object and apply the sound to that. It seams the sound is located at the pivot-point, not along the whole object. Am I right? I tried to add many sound-objects along the shore. Still, this works very poorly when I walk along the shore, through the different sound-objects. What would be the best way to approach this problem?
3- The Doppler-effect doesn't sound very good, on my set. What should I do with Doppler?
I did search the web, but couldn't really find an answer. Perhaps I'm searching on the wrong tags?
I didn't try coding the audio jet. If I must, I will, but any help there would also be very welcome.
Many thanks in advance for any effort in helping me out.
If my experience-puzzle-game is done, I'll share it on this site.
I'm a 3D artist using Unity and Oculus. I know just a little bit of code and I haven't worked with audio a lot. (I do know my 3d stuff.) So, I made a simple scene, with an island and a waterfall. I'm trying to get good audio at the waterfall and at the seashore. Unfortunately, my knowledge fails me here.
1- When I face the waterfall, I hardly hear it. When I turn my head to the left or right, the sound is very loud in one ear. Basically, my problem is; why is the volume so low when I directly face a 3D-sound? How do I solve this?
2- The seashore is quite long and the sound should be on the whole shore, equally loud. I tried to add an invisible object and apply the sound to that. It seams the sound is located at the pivot-point, not along the whole object. Am I right? I tried to add many sound-objects along the shore. Still, this works very poorly when I walk along the shore, through the different sound-objects. What would be the best way to approach this problem?
3- The Doppler-effect doesn't sound very good, on my set. What should I do with Doppler?
I did search the web, but couldn't really find an answer. Perhaps I'm searching on the wrong tags?
I didn't try coding the audio jet. If I must, I will, but any help there would also be very welcome.
Many thanks in advance for any effort in helping me out.
If my experience-puzzle-game is done, I'll share it on this site.
