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Up and Coming
March 3, 2015

Autodesk Stingray

New game engine from Autodesk just announced yesterday! Will it support or integrate the Oculus SDK?

    3 replies

    Inspiring
    March 3, 2015
    This is interesting, and I'd like to find out more. With 2 very powerful and mature engines already (in Unity and Unreal) it would seem hard for another to take hold. Though competition is good and I'd be willing to give it a shot just to see what's out there.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    saviorntAuthor
    Up and Coming
    March 3, 2015
    I think it has a shot, if anything but because of the compatibility with other Autodesk products. Imagine a drag and drop workflow much like the Adobe workflow.
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Inspiring
    March 3, 2015
    Yes, a good content workflow is key. I have discovered a bug with UE4 where it won't reimport assets when you change them, unless your project is in the "My Documents" folder. Seems crazy that something so fundamental is hard-coded in the engine. I will dig in and see if I can fix it with the source code, but why is this basic key feature broken?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV