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Participant
July 13, 2014

Best tools for simple exploring around constructed maps?

I'm trying to figure out what the best set of tools would be for:

1) Building environments ex. my own house - ideally software that is flexible, easy to use... I've used Hammer (HL2), MaxED (Max Payne map editor), Google Sketchup... those type of programs were great.

2) A way to important that enviroment, maybe add some functionality, but mostly just walk around and explore.

What's the best way for someone who doesn't want to jump full on into 3d modelling to do this?

    3 replies

    Up and Coming
    July 13, 2014
    If you're just interested in architectural modeling Sketchup is probably your best bet. Sketchup free can export to .dae which I'm pretty sure Unity can use, the Pro version can export to .obj, which Unity can definitely work with. I haven't used Unreal, but in terms of the engine Unity is a great choice, it's very easy to just drop the model down on a plane and import the first person prefab to be able to walk around. Of course setting up collision for your imported model is another matter, but at least you could walk around outside.
    Participant
    July 14, 2014
    Interesting... I've never done this before, would I apply textures in Unity or in Sketchup?
    Up and Coming
    July 14, 2014
    If you have a texture map you can apply it in Unity, or just use Unity's built-in materials.