Best way to get up and running with lwjgl?
I've just ordered my SDK2 and wan't to get something working prior to it's arrival.
I like to develop in Java and have a strong preference for a minimum of wrapper libraries/frameworks, and was wondering what is best way to go about getting a 3D-cube type demo working in Java (using lwjgl)?
Ideally I would just like 1 extra jni-wrapper library for the Oculus lib (I can't stand libraries that want to pull in 50 different dependent libraries) and as far as I can tell so far there is:
jrift,
jocular
Is either of these preferable and are there any other suggestions for getting started?
I like to develop in Java and have a strong preference for a minimum of wrapper libraries/frameworks, and was wondering what is best way to go about getting a 3D-cube type demo working in Java (using lwjgl)?
Ideally I would just like 1 extra jni-wrapper library for the Oculus lib (I can't stand libraries that want to pull in 50 different dependent libraries) and as far as I can tell so far there is:
jrift,
jocular
Is either of these preferable and are there any other suggestions for getting started?
