Best way to get working oculus avatar in Unity engine?
Ok, so I'm making an arena type game where character will move around a map shooting and attacking enemies and other players. Currently I have the avatar hands working (can pick up, throw objects) but the way I have the heirarchy set up I had to turn off the OVR player controller scripts HMD rotates Y option. Because of this a person can't turn in VR and head the direction they are facing. The have to remain forward and turn with the right touch stick only, which I find extremely nauseating. Does anyone know how I'd fix this?
