Bicubic Warp Reconstruction
Hi All,
I've been playing around with hacking a dynamic Bicubic reconstruction filter into the Standard Rift HLSL Warp Shader.
So far it's been going quite well, with just a standard sized buffer it seems to eliminate most of the shimmery artifacts without sacrificing too much in the way of detail. I only just got it working, so it's not really tuned yet, but:
Standard Chromatic Corrected Filter

Bicubic Version

Standard Blown Up

Bicubic Blown Up

This is running on a modified OculusWorldDemo executable.
I've been playing around with hacking a dynamic Bicubic reconstruction filter into the Standard Rift HLSL Warp Shader.
So far it's been going quite well, with just a standard sized buffer it seems to eliminate most of the shimmery artifacts without sacrificing too much in the way of detail. I only just got it working, so it's not really tuned yet, but:
Standard Chromatic Corrected Filter

Bicubic Version

Standard Blown Up

Bicubic Blown Up

This is running on a modified OculusWorldDemo executable.
