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New Participant
May 2, 2013

Blender

  • May 2, 2013
  • 14 replies
  • 13828 views
I use blender a lot for 3d animation. I can design wonderful worlds using blender. Could we somehow create a development kit or plugin for blender? how would we go about taking our 3d world in blender and walking through it with our rift? can we create a step by step?

    14 replies

    Up and Coming
    May 2, 2013
    Blender is GPL, and the Rift SDK is not compatible with GPL :(
    http://robmyers.org/2013/04/26/oculus-rift-free-software/

    See this thread:
    viewtopic.php?f=20&t=487&p=6322
    Participant
    May 2, 2013
    Due to the license incompatibility it can't be distributed with blender itself, but a project like GameKit could very well get support.
    Up and Coming
    May 2, 2013
    Import your models, designs, etc into one of the free 3D engines, most of them come with a quick getting started tutorial, or Youtube.

    I say the Free 3D engines as most of them provide you with an SDK or source code where you can add the Oculus Support.

    Free Tools are listed here:
    https://developer.oculusvr.com/forums/viewtopic.php?f=20&t=554&p=7323&hilit=free#p7323

    and check out the https://developer.oculusvr.com/forums/viewforum.php?f=35
    section for engine support.

    Unigine Engine gives a 30 day free trial and the SDK due out soon, will have oculus already integrated to save you some work.

    regards,
    Mike
    Up and Coming
    May 4, 2013
    Alternatively, there are people on these forums who would probably be happy to quickly throw your blender models into udk or unity and make a rift version for you, its not that much work.
    Up and Coming
    July 23, 2013
    Surely we can at least create a node in the rendering pipeline to display an image properly on the Rift?
    New Participant
    November 9, 2013
    oooo thad be cool
    Participant
    January 20, 2014
    Hello!
    I love Blender and I've just got an Oculus rift, so I couldn't imagine anything else than joining them together! :D

    So I've created a little demo of what I've done : Check my repository here :
    https://github.com/gustavklopp/VirtualReality_with_PIANO

    By the way, I've connected my piano too to this :D
    Check this out! I would be very glad to see other people working with Blender and the rift!
    Up and Coming
    April 27, 2014
    Would it be possible to have a mutli cam set up like you have with Panocam and then video stitch it together to play in the Vrplayer?
    This option would take a fair bit of time with having to render each camera separately?

    Klopp, have you got blender running in the rift?
    Participant
    June 14, 2014
    Sorry, I didn't get the notification of new message :oops:

    "DrOculus" wrote:
    Would it be possible to have a mutli cam set up like you have with Panocam and then video stitch it together to play in the Vrplayer? This option would take a fair bit of time with having to render each camera separately?

    I didn't try it yet. I've got by the way a stereo webcam so It could be useful to try it!

    "DrOculus" wrote:

    Klopp, have you got blender running in the rift?

    Yes I have: see here : https://www.youtube.com/watch?v=oGIAvD9M8mk
    (live MIDI piano control inside Blender)
    Up and Coming
    June 22, 2014
    Blender is practically Unity's 3d modeling software in use. Unity works extremely nicely with blender, you can save your blender files in your Unity project folder and when you switch back to Unity it will re-import your changes. Just get Unity free, make a new project, save your blender model in the project folder, put your model from the project view into the unity scene,import the oculus integration package, copy in an OVRPlayerController prefab to your scene where you want to start, and you're good to go.