'Blink' Comfort Mode - testers with Motion Sickness needed..
I posted a thread on reddit about this last week and I've finally made a shitty demo :p
"So I watched the Tom Forsyth Oculus Connect talk about developing VR and he said something interesting at around the 40 minute mark about 'blink transitions'. So you get into a car, your virtual 'eyes' in the Rift blink and you switch positions nearly instantly but your brain ignores this transition because of the 'blink' effect in the HMD....
To repeat, you're not PHYSICALLY blinking, the screen is doing it for you.
Has anyone tried this with 'comfort mode'? ie you snap movements quickly with a predictable angle but 'blink' at the same time... some people don't like comfort mode, is this a way of making it a 'super comfort mode' ? :p
relevant videos :
https://www.youtube.com/watch?v=Gp0eMNSVtZA
http://youtu.be/addUnJpjjv4?t=40m5s"
I also tweeted Tom over at Oculus and he said :
Tom Forsyth @tom_forsyth 9h 9 hours ago
@FeelThree I don't know anybody that's tried combining blink and comfort-turning. Interesting idea - give it a go!
So I did ! :)
https://github.com/traveltrousers/Blink_Comfort
It's basically a simple blink implementation in the 0.4.3 Tuscany demo, which already has 'comfort turning' with Q and E on the keyboard. Grab the whole code above or just the exe here : http://www.feelthree.com/downloads/blink_test.rar
I'd also like to try using a dark transparent material too so the scene isn't completely obscured when you turn... like really dark glasses for 300ms... and half a dozen other ideas...
comments welcome.
original thread: http://www.reddit.com/r/oculus/comments/2ktflu/blink_comfort_mode/
"So I watched the Tom Forsyth Oculus Connect talk about developing VR and he said something interesting at around the 40 minute mark about 'blink transitions'. So you get into a car, your virtual 'eyes' in the Rift blink and you switch positions nearly instantly but your brain ignores this transition because of the 'blink' effect in the HMD....
To repeat, you're not PHYSICALLY blinking, the screen is doing it for you.
Has anyone tried this with 'comfort mode'? ie you snap movements quickly with a predictable angle but 'blink' at the same time... some people don't like comfort mode, is this a way of making it a 'super comfort mode' ? :p
relevant videos :
https://www.youtube.com/watch?v=Gp0eMNSVtZA
http://youtu.be/addUnJpjjv4?t=40m5s"
I also tweeted Tom over at Oculus and he said :
Tom Forsyth @tom_forsyth 9h 9 hours ago
@FeelThree I don't know anybody that's tried combining blink and comfort-turning. Interesting idea - give it a go!
So I did ! :)
https://github.com/traveltrousers/Blink_Comfort
It's basically a simple blink implementation in the 0.4.3 Tuscany demo, which already has 'comfort turning' with Q and E on the keyboard. Grab the whole code above or just the exe here : http://www.feelthree.com/downloads/blink_test.rar
I'd also like to try using a dark transparent material too so the scene isn't completely obscured when you turn... like really dark glasses for 300ms... and half a dozen other ideas...
comments welcome.
original thread: http://www.reddit.com/r/oculus/comments/2ktflu/blink_comfort_mode/
