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Up and Coming
March 30, 2013

BlitzRift - Blitz3D Integration (Open Source)

EDIT:
For those curious how this would look when working correctly, along with headtracking, I've put together an almost identical scene setup in Unity.

Link:
http://www.marbas3d.com/files/UnityRift.rar




Greetings fellow Rifters!

I'm releasing my Blitz3D integration for the Oculus Rift.

This was basically a fun project I did back when the Oculus Rift was launched on Kickstarter.
The main purpose of the techdemo was to implement and experiment with the Barrel distortion correction (warping).

Blitz3D is a somewhat dated (still available) development platform with built in 3D engine based on DX7.
However it's a good tool for prototyping ideas that gamedev beginners might find useful.

Source-Code included!

To compile the project, you'll need:
- A copy of Blitz3D. There is a demo available that you may use. Untested!
- IDEal. A proper IDE for Blitz3D (Free).

From IDEal, open the BlitzRift.ipf file to load the project.

A precompiled exe is also included.

Head-tracking support is not integrated yet!
(I may address this later when I receive my devkit)

DOWNLOAD - BlitzRift_SRC_v1.0.rar

Enjoy!

    13 replies

    New Participant
    January 29, 2015
    Hi VRheads.
    (before you bring up the thread being dead for ages bla bla bla Im well aware that I am ressurecting an old thread and wish to apologise in advance).

    I have spent a long time attempting to find a way to get the Blitz3D engine to render in proper stereoscophic 3D.
    There are no working wrappers for ddraw (dx7) that will work with it FOR BOTH DX AND GL!
    Ive tried modifying code to render 2 viewports from different perspective with little luck.

    I accidently found this thread recently but all the links 404'd.
    Does anyone here have the origonal files?
    It would benefit the whole B3D community.

    Thank you for your time. :)
    New Participant
    February 15, 2015
    Hi
    "mrslig100" wrote:

    I have spent a long time attempting to find a way to get the Blitz3D engine to render in proper stereoscophic 3D.
    There are no working wrappers for ddraw (dx7) that will work with it FOR BOTH DX AND GL!
    Ive tried modifying code to render 2 viewports from different perspective with little luck.


    Hi mrslig100 (and all!)

    I've uploaded a mirror of this for posterity. You can find it here: http://www.fearthemongoose.com/dev/BlitzRift_SRC_v1.0.rar
    New Participant
    February 17, 2015
    Sweet mary ann someone actually has it!
    I did not expect that! :shock:
    You have saved christmas mongoose! Thank you! :D
    Ill keep a copy of it safe on multiple devices long term.
    (If you happen to be browing this thread in 2020 or whatever because I always find old threads and the likes gone down find a way to contact me im on all sorts of sites and I will upload it).